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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-06-02
Clean up debugger Restart function and move to SCUMM restart function
James Brown
2003-06-02
fixed sprite animation bug in stdSpeak, cleaned fnTalk and made text timing i...
Robert Göffringmann
2003-06-02
add compiler version checking to configure script
Jonathan Gray
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-02
fix for indy3 VGA script bug (bug #743314)
Max Horn
2003-06-02
screen combine rectangles now. even a bit less cpu usage.
Robert Göffringmann
2003-06-02
cleanup color cyclcing code; also perform color cycling on 'indirect' palette...
Max Horn
2003-06-02
fix intro timing + text
Robert Göffringmann
2003-06-01
remove useless screen updates, make non-seq intro parts escapable.
Robert Göffringmann
2003-06-01
Made some conversions explicit to prevent VC.NET 2003 from complaining
Bertrand Augereau
2003-06-01
cleaned code a bit, added SYSTEM_FLAGS and MOUSE_FLAG
Robert Göffringmann
2003-06-01
fixing sprite commit from yesterday
Robert Göffringmann
2003-06-01
Hack to fix odd usage of the ParameterFader
Jamieson Christian
2003-06-01
Fixed hanging notes on Smart Jump when Note Off event cannot be found.
Jamieson Christian
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-06-01
charset masking fixes, mostly for The Dig (hey I think I finally almost under...
Max Horn
2003-06-01
I forgot one note_length entry.
Jochen Hoenicke
2003-06-01
renamed&fixed contains(Rect) -> intersects(Rect); added extend() method
Max Horn
2003-06-01
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
Jochen Hoenicke
2003-06-01
Also call playerV2->set_master_volume when playerV2 exists.
Jochen Hoenicke
2003-06-01
Reverted the recent o5_getClosestObjActor() change and fixed it by
Torbjörn Andersson
2003-06-01
Added new note-lengths of indy3ega/loom. Fixed internote spacing.
Jochen Hoenicke
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
This didn't look logical, and could (in theory) lead to mask being drawn but ...
Max Horn
2003-06-01
use FROM_LE_16, indentation cleanup
Oliver Kiehl
2003-06-01
add fnNormalMouse()
Joost Peters
2003-06-01
some VERY hacky SkyLogic::talk support
Oliver Kiehl
2003-06-01
cleanup
Max Horn
2003-06-01
cleanup / added comments / code unification
Max Horn
2003-06-01
actually show mouse this time
Joost Peters
2003-06-01
added some buggy, incomplete mouse code
Joost Peters
2003-06-01
fix gcc compile
Oliver Kiehl
2003-06-01
Reversing for the time being
Nicolas Bacca
2003-06-01
Bypass Sam & Max floppy copy protection
Nicolas Bacca
2003-06-01
Missed one
Travis Howell
2003-06-01
Rename SimonState to SimonEngine
Travis Howell
2003-06-01
I hope(!) SkyScreen is big endian compatible now.
Robert Göffringmann
2003-06-01
fixed sprite animation bug. Door closes completely now.
Robert Göffringmann
2003-06-01
Fixed MT-32 welcome message
Jamieson Christian
2003-06-01
Documentation corrections
Jamieson Christian
2003-06-01
Some last SysEx cleanup.
Jamieson Christian
2003-06-01
Enable loom sound patch, works in both loomega and indy3ega
Travis Howell
2003-06-01
whoops
Robert Göffringmann
2003-06-01
basic ingame speech support
Robert Göffringmann
2003-06-01
actually sending the event helps too
Jonathan Gray
2003-06-01
give alsa sysex more chance of working, still broken though
Jonathan Gray
2003-06-01
More MT-32 SysEx tweaks
Jamieson Christian
2003-06-01
Fixed checksum error
Jamieson Christian
2003-06-01
More MT-32 SysEx tweaking
Jamieson Christian
2003-06-01
Removed debug output
Jamieson Christian
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