Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
include all of them in BGame.cpp
|
|
FORBIDDEN_SYMBOL_EXCEPTIONs
|
|
|
|
|
|
|
|
|
|
|
|
J.U.L.I.A.-demo look right)
|
|
|
|
the difference in dpi between ScummVM and WME (with thanks to LordHoto for pointing this out).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and alpha-less blits for completely opaque surfaces.
|
|
|
|
|
|
|
|
This currently just abuses the fact that reset() does a rewind instead of a proper reset().
|
|
|
|
|
|
|
|
|
|
FORBIDDEN_SYMBOL_EXCEPTIONs there
|
|
|
|
|
|
|
|
|
|
|
|
CPP-files that still need it.
|
|
|