Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-02 | GRAPHICS: Pass interlinear as constructor argument to MacText | Tobia Tesan | |
2017-05-02 | DIRECTOR: Add stxt.cpp | Tobia Tesan | |
2017-05-02 | DIRECTOR: Delete Stxts in ~Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Use preloaded Stxt for rendering | Tobia Tesan | |
2017-05-02 | DIRECTOR: Preload Stxts in Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Add _loadedStxts member to Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Add Stxt.h | Tobia Tesan | |
2017-05-02 | SCI32: Fix incorrect arguments to readPixel in kCelInfo | Colin Snover | |
Fixes Trac#9750. | |||
2017-05-01 | Revert "SCI32: Add debugging calls to GfxCursor32" | Colin Snover | |
This reverts commit c02f2674ad3533aebd6c5dbcaf47f3e1d20904a4. Two minutes after committing this, the author of the ticket resolved the problem, which was caused by missing VMDs. | |||
2017-05-01 | SCI32: Add debugging calls to GfxCursor32 | Colin Snover | |
Refs Trac#9740. | |||
2017-05-01 | SCI32: Add support for Shivers interactive demo | Colin Snover | |
Closes Trac#9745. | |||
2017-05-01 | SCI32: Add detection for KQ7 German 1.65c | Colin Snover | |
Closes Trac#9738. | |||
2017-05-01 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-30 | SCI: Clean up ugly syncBaseObject call | Colin Snover | |
2017-04-30 | SCI: Hold script data as mutable internally | Colin Snover | |
Script buffer data is modified after a script is loaded by savegame operations, and, in SCI16, by string operations. Casting away const to allow these mutations to happen is not a very good design, so this patch just changes the privately held reference to data to be mutable. (Public accessors still return immutable data.) | |||
2017-04-30 | SCI32: add detection for GK2 German | Martin Kiewitz | |
2017-04-30 | DIRECTOR: clean up renderText: separate reading & actual rendering | Tobia Tesan | |
2017-04-30 | DIRECTOR: remove redundant/ineffective assignments to width | Tobia Tesan | |
2017-04-30 | DIRECTOR: clean up renderText: move warning block down | Tobia Tesan | |
This changes slightly the semantics of the method; however, I assume we want to print (or not) the warning based on the width/height values that will in fact be used *in* the method. | |||
2017-04-30 | DIRECTOR: consolidate font, width instructions in renderText | Tobia Tesan | |
2017-04-30 | GRAPHICS: Delete MacFont in MacText | Tobia Tesan | |
2017-04-30 | GRAPHICS: Use MacFont in lieu of Graphics::Font in MacText | Tobia Tesan | |
2017-04-30 | TESTBED: Fix building with --disable-cloud (#938) | Tarek Soliman | |
The linker fails when building with --disable-cloud and not passing --disable-libcurl | |||
2017-04-29 | CLOUD: Fix compilation with old curl vesions | Thierry Crozat | |
2017-04-29 | I18N: Update translation (Greek) | Arius | |
Currently translated at 99.4% (942 of 947 strings) | |||
2017-04-29 | SCI32: Remove unnecessary GfxFrameout::_frameNowVisible | Colin Snover | |
This flag was used in SSCI to read from VRAM instead of from the back buffer when a mouse interrupt was received in the middle of a back buffer update. Since ScummVM controls when mouse events are received via polling, it is not possible to receive a mouse event in the middle of back buffer updates, so this code is unnecessary for the engine to work properly. This also fixes Valgrind warnings about use of uninitialized memory at the start of the game, caused by not filling the cursor memory buffers because `_frameNowVisible` was false until the first frame was rendered. | |||
2017-04-29 | SCI32: Promote GK2 and Torin demos to AGDF_TESTING | Colin Snover | |
2017-04-29 | VIDEO: Unexpose audio sync API in AdvancedVMDDecoder | Colin Snover | |
This change was inadvertently added in commit 44dd029cb17160316b2015321a0a53f8854b6dd3 but is not actually used. | |||
2017-04-28 | I18N: Update translation (Greek) | Eugene Sandulenko | |
Currently translated at 99.3% (941 of 947 strings) | |||
2017-04-28 | I18N: Update translation (Greek) | Arius | |
Currently translated at 99.3% (941 of 947 strings) | |||
2017-04-26 | MACOSX: Expand ~ in default screenshot path | Thierry Crozat | |
When using SDL to save the screenshot, using a told results in an error. | |||
2017-04-24 | SCI: Add var count sanity checking to object initialization | Colin Snover | |
2017-04-24 | SCI: Use the var count from the instance's class in SCI1.1-2.1 when looking ↵ | Colin Snover | |
up selectors At least some versions of Island of Dr Brain have a bMessager instance in script 0 with a var count greater than that of its class. This probably should never happen since it means the object has a variable with no corresponding selector. The next commit adds some extra sanity checking code to object initialization, to warn on any other games where this happens. | |||
2017-04-25 | DIRECTOR: Fix Various Compiler Warnings. | D G Turner | |
2017-04-24 | BASE: Improve error handling when detecting games | Thierry Crozat | |
2017-04-24 | BASE: Check scanf return value when adding a game | Thierry Crozat | |
2017-04-24 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (947 of 947 strings) | |||
2017-04-23 | SCI32: Remove SCI3 TODO | Colin Snover | |
SCI3 resources appear to already be properly handled. | |||
2017-04-23 | SCI32: Allow resource maps with missing corresponding volumes | Colin Snover | |
GK2 on Steam comes with an extra bogus resource map file which would previously cause ScummVM to refuse to load the game due to a mismatch in the number of map & volume files. This does not cause any harm, but is a pain for users (since it requires them to manually delete the file, and it will be recreated if a user runs the Steam game file integrity check), so allow the game to load with a warning instead. | |||
2017-04-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-24 | WINDOWS: Fix warning under mingw-w64. | Kirben | |
2017-04-24 | WINDOWS: Hopefully fix mingw compilation. | Kirben | |
2017-04-24 | WIN32: Fix compilation of getScreenshotPath (missing parenthesis) | Thierry Crozat | |
2017-04-24 | WIN32: Comment out code that gets the user My Pictures directory | Thierry Crozat | |
This broke compilation on buildbot as ShlObj.h cannot be found. A developer that has access to Windows should take a look to properly fix this. | |||
2017-04-24 | I18N: Update translations templates | Thierry Crozat | |
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat | |
In particular this adds a warning when failing to save a screenshot in OpenGL mode (there was already one in SurfaceSDL mode). | |||
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat | |
There is no GUI option to set the screenshot directory, but this allows power users to set it if they don't want to use the default. | |||
2017-04-24 | MACOSX: Create screenshot on Desktop | Thierry Crozat | |
This is consistent with the OS shortcut (Crtl+Shift+3) to take a screenshot. | |||
2017-04-24 | SDL: Use dynamic cast instead of C cast to get screenshot path | Thierry Crozat | |
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala | |
This fixes bug #9701: WINDOWS: Flow of taking screenshots on Windows is broken |