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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-26
DM: Add mouse input processing and display for movement arrows
Bendegúz Nagy
2016-08-26
DM: Add mouseclick processing
Bendegúz Nagy
2016-08-26
DM: Add KeyboardInput struct
Bendegúz Nagy
2016-08-26
DM: Add global static MouseInput arrays
Bendegúz Nagy
2016-08-26
DM: Add commands
Bendegúz Nagy
2016-08-26
DM: Add dummy cursor display
Bendegúz Nagy
2016-08-26
DM: Add event manager
Bendegúz Nagy
2016-08-26
DM: Fix wrong MemoryReadStream size when loading dungeon.dat
Bendegúz Nagy
2016-08-26
DM: Forgot to commit these lines earlier
Bendegúz Nagy
2016-08-26
DM: Move some structs to header in gfx
Strangerke
2016-08-26
DM: Fix some warnings
Strangerke
2016-08-26
DM: Fix Frame initializations
Strangerke
2016-08-26
DM: Fix some compilation errors under MSVC9
Strangerke
2016-08-26
DM: Add blitToBitmapShrinkWithPalChange
WinterGrascph
2016-08-26
DM: Add isDrawnWallOrnAnAlcove function
WinterGrascph
2016-08-26
DM: Add decodeText function
WinterGrascph
2016-08-26
DM: Add decodeText dependencies
WinterGrascph
2016-08-26
DM: Add global variable dependencies for isDrawnWallOrnAnAlcove
WinterGrascph
2016-08-26
DM: Add stairs display
WinterGrascph
2016-08-26
DM: Add dummy movement code for testing
WinterGrascph
2016-08-26
DM: Add wall flipping display
WinterGrascph
2016-08-26
DM: getSquareAspect(..) is complete
WinterGrascph
2016-08-26
DM: Add the partial drawing of dungeonwalls
WinterGrascph
2016-08-26
DM: Add flipped wall bitmaps
WinterGrascph
2016-08-26
DM: Add viewsquare enum
WinterGrascph
2016-08-26
DM: Fix loadDungeonFile(..) zero sized array allocation
WinterGrascph
2016-08-26
DM: Fix destructor and allocation issues in DungeonMan and DisplayMan
WinterGrascph
2016-08-26
DM: Fix loading map data in loadDungeonFile(..)
WinterGrascph
2016-08-26
DM: Fix dungeon.dat file loading
WinterGrascph
2016-08-26
DM: Fix file loading dependancy
WinterGrascph
2016-08-26
DM: Fix bug with uninitialized _currMap.index and file loading order
Bendegúz Nagy
2016-08-26
DM: Add some draw dungeon dependencies
WinterGrascph
2016-08-26
DM: Add wrapper class around raw map bytes
WinterGrascph
2016-08-26
DM: Finish implementing ornament masks in DungeonMan::getSquare
WinterGrascph
2016-08-26
DM: Refactor Thing POD
WinterGrascph
2016-08-26
DM: Add dungeonman.o to module.mk, fix _bitmaps memory leak
WinterGrascph
2016-08-26
DM: Refactor Frame POD
WinterGrascph
2016-08-26
DM: Add loadWallSet(..) and loadFloorSet(..)
WinterGrascph
2016-08-26
DM: Add missing cross-references in gfx.h
WinterGrascph
2016-08-26
DM: Add drawDungeon test code
WinterGrascph
2016-08-26
DM: Add square query in DungeonMan
WinterGrascph
2016-08-26
DM: Implement F0173_DUNGEON_SetCurrentMap
WinterGrascph
2016-08-26
DM: Implement Dungeon.dat file parsing, add relevant structures
WinterGrascph
2016-08-26
DM: Add support for viewports with blitting
WinterGrascph
2016-08-26
DM: Delete TOBE2 macro, use READ_BE_UINT16 instead
WinterGrascph
2016-08-26
DM: Fix constant and global variable names according to coding conventions
WinterGrascph
2016-08-26
DM: Rewrite blitting methods, revise FRAME POD
WinterGrascph
2016-08-26
DM: Add horizontal and vertical bitmap flipping
WinterGrascph
2016-08-26
DM: Refactor DisplayMan::DrawFrame and Frame POD
WinterGrascph
2016-08-26
DM: Add support for transparency in blitting
WinterGrascph
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