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2016-09-10IMAGE: Cleanup of miscellaneous methods and arrays in Indeo decodersPaul Gilbert
2016-09-10IMAGE: Cleanup of method parameters and locals in Indeo decodersPaul Gilbert
2016-09-10IMAGE: Renaming structure fields for Indeo decodersPaul Gilbert
2016-09-10IMAGE: Implemented Indeo5 decoderPaul Gilbert
2016-09-10COMMON: Converted Common::BitStream to use DisposeAfterUsePaul Gilbert
2016-09-10IMAGE: Compilation fixes for Indeo4 decoderPaul Gilbert
2016-09-10IMAGE: Remove green lines from Indeo4 decoderPaul Gilbert
2016-09-10IMAGE: Indeo4 decoder is now workingPaul Gilbert
2016-09-10IMAGE: Fix decoding tile data in Indeo4 decoderPaul Gilbert
2016-09-10IMAGE: Fixes for setup of Indeo4 decoderPaul Gilbert
2016-09-10IMAGE: Indeo4 header now being successfully loadedPaul Gilbert
2016-09-10IMAGE: Cleanup and warning fixes for Indeo decoderPaul Gilbert
2016-09-10IMAGE: Further implementation of Indeo image decodingPaul Gilbert
2016-09-10IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionalityPaul Gilbert
2016-09-10IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependenciesPaul Gilbert
2016-09-10IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bitsPaul Gilbert
2016-09-10DOC/DE: Update NEUES fileLothar Serra Mari
2016-09-10DOC/DE: Add gnap, lab, myst to supported games in LIESMICHLothar Serra Mari
2016-09-10GUI: Don't show the "Open URL" button if there is no backend supportBastien Bouclet
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-09COMMON: Fix indentation inconsistenciesThierry Crozat
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-09SCI32: Fix GK1 day 5 script patchMartin Kiewitz
2016-09-08SCI32: Add script patch for fixing game dialogue error on day 5Martin Kiewitz
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
2016-09-08FULLPIPE: Also free the contents of _soundList, along with itTorbjörn Andersson
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-08I18N: Regenerate translations data fileThierry Crozat
2016-09-08I18N: Update Hungarian translationThierry Crozat
2016-09-07SHERLOCK: RT: Fix crash using invalid number keys in conversationsPaul Gilbert
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-07NEWS: Mention latest bug fixedLothar Serra Mari
2016-09-06SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs listPaul Gilbert
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-09-06FULLPIPE: Fix rounding error in MctlGraph::makeQueueRetro-Junk
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko
2016-09-06FULLPIPE: Added more debug info to scene09Eugene Sandulenko