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AgeCommit message (Expand)Author
2006-02-27cleanupGregory Montoir
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
2006-02-27Added CINE and LURE to build informationLars Persson
2006-02-27Fixed compilation.Torbjörn Andersson
2006-02-27SysEx data now passed around with const pointers. Permits simplification of s...Jamieson Christian
2006-02-27clear ALSA event structure before useWillem Jan Palenstijn
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run...Jamieson Christian
2006-02-26CleanupMax Horn
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project...Jamieson Christian
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and...Jamieson Christian
2006-02-26Added scumm/plugin.cpp and .h filesChris Apers
2006-02-26PalmOS project file. Everything is now up to dateChris Apers
2006-02-26Fixed headerChris Apers
2006-02-26Fixed compilation, this is a 68k part only and will be updated as soon as the...Chris Apers
2006-02-26New files including moved getFeatures and VG helperChris Apers
2006-02-26Updated with lastest changes to the launcherChris Apers
2006-02-26New modules resourcesChris Apers
2006-02-26Move launcher files to a new folderChris Apers
2006-02-26Move launcher files to a new folderChris Apers
2006-02-26Obsolete, this is an old file previously used with 68k+ARM versionChris Apers
2006-02-26Move launcher files to a new folderChris Apers
2006-02-26Fixed compilation, ByteSwap not found because endianutils was removed from pa...Chris Apers
2006-02-26This file has been renamedChris Apers
2006-02-26Gather prefix files to a new directory and rename ARM prefix filesChris Apers
2006-02-26Gather prefix files to a new directory, rename 68k prefix filesChris Apers
2006-02-26Move prefix files to a new prefixes/ directoryChris Apers
2006-02-26Prefix file for BS2 68k module, for debug purpose onlyChris Apers
2006-02-26Prefix file for Zodiac ARM modulesChris Apers
2006-02-26Prefix file for OS5 ARM modulesChris Apers
2006-02-26Aeroplayer CD driverChris Apers
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
2006-02-26Use the correct function depending on the versionChris Apers
2006-02-26Scumm md5 struct for 68k versionChris Apers
2006-02-26The warpMouse() function needs to compensate for aspect-ratio correction, orTorbjörn Andersson
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
2006-02-26Missing prefix files for 68k enginesChris Apers
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
2006-02-26Use correct include and event functionChris Apers
2006-02-26Updated global data builder for 68k version, this part will be fully revamped...Chris Apers
2006-02-26DIA functions required by T3Chris Apers
2006-02-26Remove roomOps cases which are never used by COMI scriptsTravis Howell
2006-02-26COMI uses a separate setting for the verb charset, verbs use correct charset nowTravis Howell
2006-02-26Camera variables are initialised on startup by COMI tooTravis Howell
2006-02-26Move debug mode setting to initScummVars(), so it is reset when game is resta...Travis Howell
2006-02-26Fix bug #1349059: "SCUMM, GUI: Cursor jumps to incorrect position when pausing"Eugene Sandulenko
2006-02-26That change shouldn't have been commitedTravis Howell
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn