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2016-05-03TONY: Fix numerous memory leaksEugene Sandulenko
2016-05-03TEENAGENT: Renames and cleanupEugene Sandulenko
2016-05-03SCUMM HE: Clip T14 Wiz images properlyEugene Sandulenko
2016-05-02TSAGE: R2R - Fix bug in scene 2425Strangerke
2016-05-02SCUMM HE: Implement premultiplied transparency renderingEugene Sandulenko
2016-05-02NEWS/DE: Add Kyra bugfixes for 1.8.1Lothar Serra Mari
2016-05-02CGE2: More portable way of getting max long valueEugene Sandulenko
2016-05-02MORTEVIELLE: Fix warningEugene Sandulenko
2016-05-02MADS: Fix class initializationEugene Sandulenko
2016-05-02TOLTECS: Initialize class variablesEugene Sandulenko
2016-05-02MADE: Init class variablesEugene Sandulenko
2016-05-02MADE: CleanupEugene Sandulenko
2016-05-02MADE: Plug memory leakEugene Sandulenko
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-05-02GUI: Initialize widget paddingEugene Sandulenko
2016-05-02WAGE: Initialize class variablesEugene Sandulenko
2016-05-02NEWS: Add Kyra bugfixes for 1.8.1.Johannes Schickel
2016-05-02SCUMM HE: Fix T14 output positionsEugene Sandulenko
2016-05-02SCUMM HE: Bugfix T14 decoderEugene Sandulenko
2016-05-02SCUMM HE: More work on T14 codecEugene Sandulenko
2016-05-01I18N/DE: Improve translation for the Mute All settingLothar Serra Mari
The current string "Alles aus" is too long for the game specific option and gets trunkated.
2016-05-01SCUMM HE: Further work on T14 codecEugene Sandulenko
2016-04-30SCUMM HE: Fix compilation with disabled 16bit colorEugene Sandulenko
2016-04-30SCUMM: Add detection for Monkey Island 2 Unofficial SE TalkieLothar Serra Mari
2016-04-30SCUMM: Add detection for Monkey Island 1 Unofficial SE TalkieLothar Serra Mari
2016-04-30SCUMM HE: Stub for Wiz T14 compressionEugene Sandulenko
2016-04-30SCUMM HE: Implemented Composite Wiz imagesEugene Sandulenko
2016-04-30SCUMM HE: Prepared drawWizImage for recursive callsEugene Sandulenko
2016-04-30SCUMM HE: Enhanced drawWizImage call argumentsEugene Sandulenko
2016-04-29SCUMM HE: Initial code for Moonbase-specific classEugene Sandulenko
2016-04-29SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cppEugene Sandulenko
2016-04-29SCUMM HE: More structure variable mappingEugene Sandulenko
2016-04-29SCUMM HE: Mapped WizImg struct member nameEugene Sandulenko
2016-04-28SCUMM HE: Stubs for moonbase logic opsEugene Sandulenko
2016-04-28WAGE: Remove yet another indirect reference to WAGE engine in WMEugene Sandulenko
2016-04-28WAGE: Compose MacMenu instead of screen copying.Eugene Sandulenko
This completes making Mac* classes engine-agnostic.
2016-04-28WAGE: Removed dependency of Menu on Wage::DesignEugene Sandulenko
2016-04-28WAGE: Implemented menu commands as callbackEugene Sandulenko
2016-04-28WAGE: Moved game-specific menu creation to gui.cppEugene Sandulenko
2016-04-28WAGE: Move rest of console-related functionality to gui-console.cppEugene Sandulenko
2016-04-28WAGE: Reduce header dependencyEugene Sandulenko
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-28WAGE: Moved cursor management to WMEugene Sandulenko
2016-04-28WAGE: Moved pattern and palette to WMEugene Sandulenko
2016-04-28WAGE: Renamed menu.* to macmenu.*Eugene Sandulenko
2016-04-28WAGE: Renamed create_wage.sh into generic create_classicmacfonts.shEugene Sandulenko
2016-04-28WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.datEugene Sandulenko
2016-04-28WAGE: Decoupled Window class tooEugene Sandulenko
2016-04-28WAGE: More Menu class decoupling from the engineEugene Sandulenko
2016-04-27SCUMM HE: Better names for some WizParams fieldsEugene Sandulenko