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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-03
TONY: Fix numerous memory leaks
Eugene Sandulenko
2016-05-03
TEENAGENT: Renames and cleanup
Eugene Sandulenko
2016-05-03
SCUMM HE: Clip T14 Wiz images properly
Eugene Sandulenko
2016-05-02
TSAGE: R2R - Fix bug in scene 2425
Strangerke
2016-05-02
SCUMM HE: Implement premultiplied transparency rendering
Eugene Sandulenko
2016-05-02
NEWS/DE: Add Kyra bugfixes for 1.8.1
Lothar Serra Mari
2016-05-02
CGE2: More portable way of getting max long value
Eugene Sandulenko
2016-05-02
MORTEVIELLE: Fix warning
Eugene Sandulenko
2016-05-02
MADS: Fix class initialization
Eugene Sandulenko
2016-05-02
TOLTECS: Initialize class variables
Eugene Sandulenko
2016-05-02
MADE: Init class variables
Eugene Sandulenko
2016-05-02
MADE: Cleanup
Eugene Sandulenko
2016-05-02
MADE: Plug memory leak
Eugene Sandulenko
2016-05-02
OPENGL: Fix potential crash
Eugene Sandulenko
2016-05-02
GUI: Initialize widget padding
Eugene Sandulenko
2016-05-02
WAGE: Initialize class variables
Eugene Sandulenko
2016-05-02
NEWS: Add Kyra bugfixes for 1.8.1.
Johannes Schickel
2016-05-02
SCUMM HE: Fix T14 output positions
Eugene Sandulenko
2016-05-02
SCUMM HE: Bugfix T14 decoder
Eugene Sandulenko
2016-05-02
SCUMM HE: More work on T14 codec
Eugene Sandulenko
2016-05-01
I18N/DE: Improve translation for the Mute All setting
Lothar Serra Mari
The current string "Alles aus" is too long for the game specific option and gets trunkated.
2016-05-01
SCUMM HE: Further work on T14 codec
Eugene Sandulenko
2016-04-30
SCUMM HE: Fix compilation with disabled 16bit color
Eugene Sandulenko
2016-04-30
SCUMM: Add detection for Monkey Island 2 Unofficial SE Talkie
Lothar Serra Mari
2016-04-30
SCUMM: Add detection for Monkey Island 1 Unofficial SE Talkie
Lothar Serra Mari
2016-04-30
SCUMM HE: Stub for Wiz T14 compression
Eugene Sandulenko
2016-04-30
SCUMM HE: Implemented Composite Wiz images
Eugene Sandulenko
2016-04-30
SCUMM HE: Prepared drawWizImage for recursive calls
Eugene Sandulenko
2016-04-30
SCUMM HE: Enhanced drawWizImage call arguments
Eugene Sandulenko
2016-04-29
SCUMM HE: Initial code for Moonbase-specific class
Eugene Sandulenko
2016-04-29
SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cpp
Eugene Sandulenko
2016-04-29
SCUMM HE: More structure variable mapping
Eugene Sandulenko
2016-04-29
SCUMM HE: Mapped WizImg struct member name
Eugene Sandulenko
2016-04-28
SCUMM HE: Stubs for moonbase logic ops
Eugene Sandulenko
2016-04-28
WAGE: Remove yet another indirect reference to WAGE engine in WM
Eugene Sandulenko
2016-04-28
WAGE: Compose MacMenu instead of screen copying.
Eugene Sandulenko
This completes making Mac* classes engine-agnostic.
2016-04-28
WAGE: Removed dependency of Menu on Wage::Design
Eugene Sandulenko
2016-04-28
WAGE: Implemented menu commands as callback
Eugene Sandulenko
2016-04-28
WAGE: Moved game-specific menu creation to gui.cpp
Eugene Sandulenko
2016-04-28
WAGE: Move rest of console-related functionality to gui-console.cpp
Eugene Sandulenko
2016-04-28
WAGE: Reduce header dependency
Eugene Sandulenko
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-28
WAGE: Moved cursor management to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved pattern and palette to WM
Eugene Sandulenko
2016-04-28
WAGE: Renamed menu.* to macmenu.*
Eugene Sandulenko
2016-04-28
WAGE: Renamed create_wage.sh into generic create_classicmacfonts.sh
Eugene Sandulenko
2016-04-28
WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Eugene Sandulenko
2016-04-28
WAGE: Decoupled Window class too
Eugene Sandulenko
2016-04-28
WAGE: More Menu class decoupling from the engine
Eugene Sandulenko
2016-04-27
SCUMM HE: Better names for some WizParams fields
Eugene Sandulenko
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