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2006-04-27Insane is part of SCUMM V7, not V6Max Horn
2006-04-26add missing comma for portuguese quit text, remove stray comma after last str...Joost Peters
2006-04-26Add FF difference in isAdjNoun opcode. This makes it possible to get past theTorbjörn Andersson
2006-04-26cleanupMax Horn
2006-04-26Use File::size to determine the size of a file, instead of doing a seek(0, SE...Max Horn
2006-04-26Removed 'directory' parameter of File::openMax Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-26Use the joined filename for savegames, otherwise saves will be stored in theTorbjörn Andersson
2006-04-26Changed InSaveFile (part of the save file system) to inherit from SeekableRea...Max Horn
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26Added a 'skip' method to SeekableReadStream (just an alias for seek(X, SEEK_C...Max Horn
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
2006-04-26Proper fix for bug #1476651: Do not use File::exists to check for the presenc...Max Horn
2006-04-26Replace unneeded File::exists callsMax Horn
2006-04-26Do not call static class methods as if they were instance methodsMax Horn
2006-04-26Yet another revision of File::exists. I now believe the function really is 'w...Max Horn
2006-04-26Commited *correct* File::exists reimplementation (compared to my incomplete p...Max Horn
2006-04-26Properly re-implemented File::exists to FilesystemNode (this should fix bug #...Max Horn
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
2006-04-26Fixed the output from the "res" debugger command that I accidentally broke, oh,Torbjörn Andersson
2006-04-26Return correct value from Engine_Empty::init() method.Eugene Sandulenko
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
2006-04-25Added disassembly of door close support routines and other miscellaneous acti...Paul Gilbert
2006-04-25Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact thisEugene Sandulenko
2006-04-25Set prop svn:eol-styleEugene Sandulenko
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect...Max Horn
2006-04-25Added hidden --test-detector command line option to make it easy to test the ...Max Horn
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
2006-04-25HashMap::size does not modify the state of the hashmap, so it can be declared...Max Horn
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the initial...Oystein Eftevaag
2006-04-25Uses the special cursor color palette for the cursor now (this fixes problems...Johannes Schickel
2006-04-25- minor cleanup in modern.iniEugene Sandulenko
2006-04-25- Resize chooser dialogEugene Sandulenko
2006-04-25Fix OmniTV repeating for nowTravis Howell
2006-04-25Adds some code to dynamically resize and readjust the menus if the text strin...Oystein Eftevaag
2006-04-25Fix fps setting for video play backTravis Howell
2006-04-25Fix OmniTV not stopping, when room changes in FFTravis Howell
2006-04-25Hide mouse pointer when video is activeTravis Howell
2006-04-24Revert change, a NULL block should be added if audio doesn't existTravis Howell
2006-04-24If startSound() can't find a WAVE chunk, set the file position to the beginningTorbjörn Andersson
2006-04-24Revert sign change to vcReadVar(), made glitches worse in some scenesTravis Howell
2006-04-24Remove duplicate codeTravis Howell
2006-04-24Correct and move warning, when failing to load video in FFTravis Howell
2006-04-24Add support for OmniTVTravis Howell
2006-04-24vcReadVar() should return a signed valueTravis Howell
2006-04-24Restrict variables sizes, when reading from vcReadNextWord(), to prevent over...Travis Howell