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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Several methods for motion controller
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for scene switcher.
Eugene Sandulenko
Does not even compile.
2013-09-06
FULLPIPE: Continued scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored putDibRB to a human-readable state.
Eugene Sandulenko
2013-09-06
FULLPIPE: Split drawing of different image types. Optimize putDibCB
Eugene Sandulenko
2013-09-06
FULLPIPE: Proper parameters for screen blitting
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix stupid bug in RB bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Optimize bitmap rendering routine
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed to RB bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Added links to articles with floating point structure description
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented quitting from picture browsing
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash in bitmap drawing code.
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading.
Eugene Sandulenko
Added test code to display loaded pictures. So far it crashes on certain pictures.
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Stubs for picture drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Scene drawing stubs
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Background::addPictureObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix MemoryObject loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Load all scenes for debugging purposes
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix loading .qu files
Eugene Sandulenko
Checked with all scenes. Everything loads fine.
2013-09-06
FULLPIPE: Finished sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Shadows loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued Scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Now StaticANIObject is loaded fully
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Completed Background loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Furhter work on picture loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
2013-09-06
FULLPIPE: Made MfcArchive work with both files and archives
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Turned InventoryPoolItem into struct
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
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