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author | Eugene Sandulenko | 2013-06-26 19:45:23 -0400 |
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committer | Eugene Sandulenko | 2013-09-06 14:48:16 +0300 |
commit | 88b3e2744038f23d3f7d3944f4a1ead6fba69763 (patch) | |
tree | 6d5416bdc387a348dca030162484f7165d4d2301 | |
parent | 8b50154626212d5f857701b01511ef942766d007 (diff) | |
download | scummvm-rg350-88b3e2744038f23d3f7d3944f4a1ead6fba69763.tar.gz scummvm-rg350-88b3e2744038f23d3f7d3944f4a1ead6fba69763.tar.bz2 scummvm-rg350-88b3e2744038f23d3f7d3944f4a1ead6fba69763.zip |
FULLPIPE: Load all scenes for debugging purposes
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index eab8bef21d..3c5a442496 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -43,6 +43,62 @@ bool FullpipeEngine::loadGam(const char *fname) { _inventory = &_gameLoader->_inventory; _inventory->setItemFlags(ANI_INV_MAP, 0x10003); _inventory->addItem(ANI_INV_MAP, 1); + +#if 1 + g_fullpipe->accessScene(301); + g_fullpipe->accessScene(302); + g_fullpipe->accessScene(303); + g_fullpipe->accessScene(304); + g_fullpipe->accessScene(305); + g_fullpipe->accessScene(321); + g_fullpipe->accessScene(635); + g_fullpipe->accessScene(649); + g_fullpipe->accessScene(650); + g_fullpipe->accessScene(651); + g_fullpipe->accessScene(652); + g_fullpipe->accessScene(653); + g_fullpipe->accessScene(654); + g_fullpipe->accessScene(655); + g_fullpipe->accessScene(726); + g_fullpipe->accessScene(858); + g_fullpipe->accessScene(903); + g_fullpipe->accessScene(1137); + g_fullpipe->accessScene(1138); + g_fullpipe->accessScene(1139); + g_fullpipe->accessScene(1140); + g_fullpipe->accessScene(1141); + g_fullpipe->accessScene(1142); + g_fullpipe->accessScene(1143); + g_fullpipe->accessScene(1144); + g_fullpipe->accessScene(1546); + g_fullpipe->accessScene(1547); + g_fullpipe->accessScene(1548); + g_fullpipe->accessScene(1549); + g_fullpipe->accessScene(1550); + g_fullpipe->accessScene(1551); + g_fullpipe->accessScene(1552); + g_fullpipe->accessScene(2062); + g_fullpipe->accessScene(2063); + g_fullpipe->accessScene(2064); + g_fullpipe->accessScene(2065); + g_fullpipe->accessScene(2066); + g_fullpipe->accessScene(2067); + g_fullpipe->accessScene(2068); + g_fullpipe->accessScene(2069); + g_fullpipe->accessScene(2070); + g_fullpipe->accessScene(2071); + g_fullpipe->accessScene(2072); + g_fullpipe->accessScene(2460); + g_fullpipe->accessScene(3896); + g_fullpipe->accessScene(3907); + g_fullpipe->accessScene(4620); + g_fullpipe->accessScene(4999); + g_fullpipe->accessScene(5000); + g_fullpipe->accessScene(5001); + g_fullpipe->accessScene(5166); + g_fullpipe->accessScene(5222); +#endif + _inventory->rebuildItemRects(); // TODO } else |