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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-18
FULLPIPE: Implement sceneHandler09_cycleHangers()
Eugene Sandulenko
2014-02-18
VOYEUR: Remove useless variable in synchronize
Strangerke
2014-02-18
AVALANCHE: Rework GraphicManager::loadPictureSign().
uruk
2014-02-18
AVALANCHE: Repair writing off the boundaries in loadPictureGraphic().
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
uruk
2014-02-18
AVALANCHE: Implement ShootEmUp::blankIt().
uruk
2014-02-18
AVALANCHE: Introduce GraphicManager::blackOutScreen().
uruk
2014-02-18
AVALANCHE: Reimplement the rectangle drawing methods.
uruk
2014-02-18
VOYEUR: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
ZVISION: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WINTERMUTE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WINCE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WIN32: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WII: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
WEBOS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
VKEYBD: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
VIDEO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TUCKER: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TSAGE: Make GPL headers consistent with themselves.
Johannes Schickel
2014-02-18
TOUCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TOON: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TONY: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TOLTECS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TIZEN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TINSEL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TESTBED: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
TEENAGENT: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SYMBIAN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SWORD1: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SKY: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SAMSUNGTV: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SAGA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
QUEEN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PSP: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PS3: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PS2: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
POSIX: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
PARALLACTION: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
OPENPANDORA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
NULL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-02-18
N64: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MORTEVIELLE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MOHAWK: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MAEMO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MADE: Make GPL headers consistent in themselves.
Johannes Schickel
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