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2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Get rid of mouseButton()Filippos Karapetis
2015-12-23LAB: Remove superfluous functionFilippos Karapetis
2015-12-23LAB: Remove useless checks, and clean up the mouse processing codeFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: reduce a variable scope, remove useless codeStrangerke
2015-12-23LAB: Add a short delay when changing screen so that the text is readable ↵Strangerke
when changing screens
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Make more use of kButton enumStrangerke
2015-12-23LAB: More use of Common::KEYCODEsStrangerke
2015-12-23LAB: Use Common::KEYCODE in several placesStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Fix memory leakStrangerke
2015-12-23LAB: Fix the style of some if/else statementsStrangerke
2015-12-23LAB: Fix two deletesStrangerke
2015-12-23LAB: Initialize a variable. This should fix a Valgrind warning.Strangerke
2015-12-23LAB: Fix freePict as pointed by eriktorbjornStrangerke
2015-12-23LAB: Use Common::Rect in a couple of position checks to make it a bit more ↵Strangerke
readable
2015-12-23LAB: Reorder mouse position check in processMonitor in order to avoid ↵Strangerke
duplicate checks
2015-12-23LAB: Fix compilationFilippos Karapetis
2015-12-23LAB: Use enums for the interface buttonsFilippos Karapetis
2015-12-23LAB: Move some code from fromCrumbs() into separate functionsFilippos Karapetis
This makes this huge function a bit easier to read and understand
2015-12-23LAB: Some renaming in DisplayManStrangerke
2015-12-23LAB: Use strlen to compute text length instead of a difference between start ↵Strangerke
and end address. Some refactoring.
2015-12-23LAB: Fix the coding style of a some if/else statementsStrangerke
2015-12-23LAB: More variable scope reduxEugene Sandulenko
2015-12-23LAB: Reduced scope of a few more variablesEugene Sandulenko
2015-12-23LAB: Fix mouse cursor after save/loadStrangerke
2015-12-23LAB: Fix a regression related to random number generation, some renamingStrangerke
2015-12-23LAB: Turned another if chain into switchEugene Sandulenko
2015-12-23LAB: Removed useless conditionEugene Sandulenko
2015-12-23LAB: Turned another chain of ifs into a switch statementEugene Sandulenko
2015-12-23LAB: More code simplificationEugene Sandulenko
2015-12-23LAB: Simplified codeEugene Sandulenko
2015-12-23LAB: Converted ifs into switch()Eugene Sandulenko
2015-12-23LAB: Reduced variable scope. RenamesEugene Sandulenko
2015-12-23LAB: Variable renameEugene Sandulenko
2015-12-23LAB; Fix a couple of typos in game descriptionStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Some renaming in EventManStrangerke
2015-12-23LAB: Merge the different X image mapsFilippos Karapetis
2015-12-23LAB: Simplify the LabEngine destructorFilippos Karapetis
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Make some functions and variables private in eventManStrangerke
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis