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AgeCommit message (Expand)Author
2013-11-03TSAGE: Renamings for R2R desert scenePaul Gilbert
2013-11-03TSAGE: Fix to set _endAction when playing voice samplesPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Teleporting Outside scenePaul Gilbert
2013-11-03TSAGE: Fix CID 1003720, missing break in switchStrangerke
2013-11-03TSAGE: Fix sound glitch (CID 1004053)Strangerke
2013-11-03PARALLACTION: Make sure overridden methods are not used. Fixes compiler warningEugene Sandulenko
2013-11-03PARALLACTION: Pass big value by reference rather than copying. CID 1003923Eugene Sandulenko
2013-11-03AVALANCHE: Fix CID 1109674Strangerke
2013-11-03TSAGE: Renaming and unused variable removal from R2R gunpoint cutscenePaul Gilbert
2013-11-02TSAGE: In progress renaming for R2R Flub MazePaul Gilbert
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
2013-11-03NEVERHOOD: Remove unused method drawShadowSurface()Filippos Karapetis
2013-11-02TSAGE: Renamings for R2R Teal confrontation scenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R corridorsPaul Gilbert
2013-11-02TSAGE: Renamings and removoal of unused variable for R2R circular walkwaysPaul Gilbert
2013-11-02TSAGE: Renamings for R2R escape ship landing cutscenePaul Gilbert
2013-11-03TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame com...Strangerke
2013-11-03FULLPIPE: Fix warningsEugene Sandulenko
2013-11-03SCUMM: Fix potential memory leak. CID 1003586Eugene Sandulenko
2013-11-03FULLPIPE: Initialize variable. CID 1109665Eugene Sandulenko
2013-11-03GUI: Skip useless assignment. CID 1002117Eugene Sandulenko
2013-11-03CINE: Remove unnecessary check. CID 1004117Eugene Sandulenko
2013-11-03RECORDER: Initialize variable. CID 1047258Eugene Sandulenko
2013-11-03FULLPIPE: Implement MctlCompound::freeItems()Eugene Sandulenko
2013-11-02TSAGE: Renamings for R2R base hallPaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard postPaul Gilbert
2013-11-02TSAGE: Okay, now fixing pops at the end of sound effects.Paul Gilbert
2013-11-02TSAGE: Bugfix to get rid of pops at the start of sound effectsPaul Gilbert
2013-11-02TSAGE: Renamings for R2R statis negator roomPaul Gilbert
2013-11-02TSAGE: Renamings for Ralf/Tomko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for Teal monologue cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscene 3230Paul Gilbert
2013-11-02TSAGE: Renaming for R2R Rocko/Jocko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R captain/private cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R autopsy roomPaul Gilbert
2013-11-02TSAGE: Renamings for R2R Miranda's cellPaul Gilbert
2013-11-02TSAGE: Renaming for R2R ghoul dormitoryPaul Gilbert
2013-11-02COMMON: SEEK_END offsets are negativeFilippos Karapetis
2013-11-02TSAGE: R2R - Renaming in Scene 300Strangerke
2013-11-02COMMON: Reenable SEEK_END seeking in GZipReadStream()Filippos Karapetis
2013-11-02TSAGE: Renaming for R2R ARM hanger basePaul Gilbert
2013-11-02TSAGE: Set R2R dialogs to restore the palette after closingPaul Gilbert
2013-11-02TSAGE: Fix for R2R intro screen Escape showing help dialogPaul Gilbert
2013-11-02TSAGE: Ringworld - Remove one useless variable. Savegame compatibility preser...Strangerke
2013-11-02TSAGE: Implement F8 credits key for R2RPaul Gilbert
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility pres...Strangerke
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility pres...Strangerke