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author | Filippos Karapetis | 2013-11-02 16:20:55 +0200 |
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committer | Filippos Karapetis | 2013-11-02 16:21:36 +0200 |
commit | 1a59030b71cf1eefc1bac257e0ac67d7cb3a50dc (patch) | |
tree | e2cf41a86cc8309ed217f84a7a7163ab84568597 | |
parent | b453815df572d91057ece59342f2ad2c128c7ae1 (diff) | |
download | scummvm-rg350-1a59030b71cf1eefc1bac257e0ac67d7cb3a50dc.tar.gz scummvm-rg350-1a59030b71cf1eefc1bac257e0ac67d7cb3a50dc.tar.bz2 scummvm-rg350-1a59030b71cf1eefc1bac257e0ac67d7cb3a50dc.zip |
NEVERHOOD: Really stop the radio music during the radio tower cutscene
-rw-r--r-- | engines/neverhood/modules/module2800.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 0578a5df2e..d51515ce81 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -208,6 +208,8 @@ void Module2800::createScene(int sceneNum, int which) { break; case 1001: _vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0); + _musicResource->stop(0); + _currentMusicFileHash = 0; createSmackerScene(0x00800801, true, true, false); break; } @@ -354,7 +356,6 @@ void Module2800::updateScene() { } void Module2800::updateMusic(bool halfVolume) { - uint32 newMusicFileHash = _vm->_gameModule->getCurrRadioMusicFileHash(); if (!_musicResource) |