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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-03-09
sjis bug fix
Florian Kagerer
2008-03-09
Added missing line and renamed a variable to fix warnings.
Torbjörn Andersson
2008-03-09
floppy/fm-towns implementation for spell book
Florian Kagerer
2008-03-09
- fixed little glitch when putting items in cauldron
Johannes Schickel
2008-03-09
- implemented cauldron handling for HoF (needs some more testing though)
Johannes Schickel
2008-03-09
Fixed warning.
Torbjörn Andersson
2008-03-09
Fix compile.
Travis Howell
2008-03-09
Implemented spellbook in HoF.
Johannes Schickel
2008-03-09
next fixes after merge regressions
Paweł Kołodziejski
2008-03-09
next fixes after merge regressions
Paweł Kołodziejski
2008-03-09
Fixed access of inventory in HoF while cursor is not visible.
Johannes Schickel
2008-03-09
Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...
Travis Howell
2008-03-09
next fixes after merge regressions
Paweł Kołodziejski
2008-03-09
fixed after merge regression
Paweł Kołodziejski
2008-03-09
fixes to diffrent parts of game
Paweł Kołodziejski
2008-03-09
ident
Paweł Kołodziejski
2008-03-09
changed moment of increasing num_ejec
Paweł Kołodziejski
2008-03-09
fixed icons in part 5
Paweł Kołodziejski
2008-03-09
ops
Paweł Kołodziejski
2008-03-09
fixed wrong call
Paweł Kołodziejski
2008-03-08
Clearing unnecessary execution bit
Eugene Sandulenko
2008-03-08
Remove unnecessary execution bit.
Eugene Sandulenko
2008-03-08
more merge fixes for drascula, game is completable now
Paweł Kołodziejski
2008-03-08
Typo.
Johannes Schickel
2008-03-08
Fix some typos. (and I thought DrMcCoy does this usualy...)
Johannes Schickel
2008-03-08
Cleanup.
Johannes Schickel
2008-03-08
Fix for bug #1910180 "KYRA1: Screen "flash"".
Johannes Schickel
2008-03-08
Possible fix for bug #1910180 "KYRA: Screen "flash"".
Johannes Schickel
2008-03-08
more merge fixes for drascula
Paweł Kołodziejski
2008-03-08
more fixes after merge parts of engine. now game reach final part 6
Paweł Kołodziejski
2008-03-07
Indentation. (And another test to see if commit works as intended.)
Torbjörn Andersson
2008-03-07
Cleanup, and test to see if I can commit.
Torbjörn Andersson
2008-03-07
Added support for RLE compressed frame data in VMDs
Sven Hesse
2008-03-05
Implement inventory scrolling for HoF.
Johannes Schickel
2008-03-04
Added a workaround for the swapped dialog lines when talking to the mayor in ...
Sven Hesse
2008-03-03
Fixed some uninitialized variables.
Johannes Schickel
2008-03-03
Fix compile.
Travis Howell
2008-03-03
Fixed crash when clicking on empty inventory slot.
Johannes Schickel
2008-03-03
Started to implement GUI code for HoF.
Johannes Schickel
2008-03-03
Added the MD5 for the German floppy version of Lost in Time, as supplied by c...
Sven Hesse
2008-03-03
Fix compile.
Travis Howell
2008-03-03
the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.
Robert Göffringmann
2008-03-03
Forgot to change a few GameTypes + Added a floppy version
Sven Hesse
2008-03-02
Added a workaround of sorts for Inca2. It's essentially playable, sans saving...
Sven Hesse
2008-03-01
Added getTimeAndDate() implementation.
Marcus Comstedt
2008-03-01
not needed anymore
Paweł Kołodziejski
2008-03-01
two fixes which allow play game into 4 part
Paweł Kołodziejski
2008-03-01
Integrated fs factory into osystem object.
Marcus Comstedt
2008-03-01
Moved Dreamcast filesystem factory to platform directory.
Marcus Comstedt
2008-03-01
Fixing my Lost in Time fixes
Sven Hesse
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