Age | Commit message (Collapse) | Author |
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The FONTS folder is pretty much useless, so if a user points ScummVM
to the GAME folder, handle the game files properly
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A leftover from code restructuring
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This helps to distinguish them from the LabEngine variables
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iOS SDKs do not contain a libreadline, thus only link that for Mac OS X.
Regression from: cb5db404c005e9ce982bee2a7abccad3ba043dc4
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A copy a paste error
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Also add missing cc_check_clean after fluid synth check.
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1. We use actual FluidSynth symbols in our test program now. This assures
that linking actually checks for presence of symbols. Which in turn checks
that the library linked can be used with our link configuration.
2. Add simple hardcoded list of FluidSynth dependencies. This helps detection
of statically built FluidSynth.
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WidgetBase already has a virtual destructor, thus there is no need to make
WidgetFiles have an empty virtual destructor around. This also prevents g++
for Dreamcast from failing due to an internal compiler error.
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Thanks to uruk for checking on this.
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interface is #define'd on WinCE and breaks compilation. We might want to
undefine it in the future to prevent these pitfalls.
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