aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2011-03-08HUGO: Misc savegame modificationsstrangerke
2011-03-07ANDROID: Move misplaced assertdhewg
2011-03-07ANDROID: Move the overlay initializationdhewg
2011-03-07MOHAWK: Fix Riven's cursor in the main menuMatthew Hoops
2011-03-07SCI: Constify some codeMax Horn
2011-03-07Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into clone2727-...Matthew Hoops
2011-03-07GRAPHICS: Cleanup WinCursorGroup functions a bitMatthew Hoops
2011-03-07MOHAWK: Remove unused runLoadDialog() functionMatthew Hoops
2011-03-07ANDROID: Save the game when the process is pauseddhewg
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-07HUGO: Fix registration messages for H1 Dos Freeware version (in intro)strangerke
2011-03-07GRAPHICS: Add doxygen comments for WinCursorGroupMatthew Hoops
2011-03-07COMMON: Add TODO to make compressed NE EXE handling transparentMatthew Hoops
2011-03-07COMMON: Add a sanity assertMatthew Hoops
2011-03-07COMMON: Fix WinResourceID::getID()Matthew Hoops
2011-03-07COMMON: Make the operator=(String) function be a const reference insteadMatthew Hoops
2011-03-07GRAPHICS: Fix a missing 'f'Matthew Hoops
2011-03-07MOHAWK: Error message consistencyMatthew Hoops
2011-03-07MOHAWK: Improve error handling when data isn't foundMatthew Hoops
2011-03-07SCI: Initial handling of the views in Longbow Amiga. Still not rightmd5
2011-03-07MOHAWK: Make Riven use original executables for cursorsMatthew Hoops
2011-03-07GRAPHICS: Improve support of Windows 8bpp cursorsMatthew Hoops
2011-03-06SCUMM: Use the new WinCursor code in SCUMM HEMatthew Hoops
2011-03-06GRAPHICS: Fix PE cursorsMatthew Hoops
2011-03-06SCI: Fix KQ6 Mac inventory cursorsMatthew Hoops
2011-03-06SCI: Fix Mac SCI1.1 view decompressionMatthew Hoops
2011-03-06SCI: Silence GCC warningeriktorbjorn
2011-03-06SCI: Merged the cel data unpacking code for views and picturesmd5
2011-03-06OPENGL: Fix compilation for --disable-16bitdhewg
2011-03-06SCI: Some changes to picture drawingmd5
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05SCI: Further clarify commentLars Skovlund
2011-03-05GRAPHICS: Add support for PE cursors in WinCursorGroupMatthew Hoops
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05MOHAWK: Implement Mechanical opcode 122, elevator go down timerBastien Bouclet
2011-03-05SCI: Cleared up the different view types and ordered them by color countmd5
2011-03-05SCI: Added some support code for Longbow Amigamd5
2011-03-05AGI: Kill the timer based counterdhewg
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04GRAPHICS: Split the NE cursor code from the NEResources classMatthew Hoops
2011-03-04SCI: Fix Mac icon bar palette match orderMatthew Hoops
2011-03-05SCI: Add comment.Walter van Niftrik
2011-03-04SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16.Walter van Niftrik
2011-03-04ANDROID: Clear game texture on initSize()dhewg