Age | Commit message (Expand) | Author |
2018-03-26 | SHERLOCK: Let listSaves return list sorted on slot numbers | Adrian Frühwirth |
2018-03-26 | PRINCE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth |
2018-03-26 | COMPOSER: Let listSaves return list sorted on slot numbers | Adrian Frühwirth |
2018-03-26 | XEEN: Let listSaves return list sorted on slot numbers | Adrian Frühwirth |
2018-03-26 | BLADERUNNER: Implemented Scores closing | Eugene Sandulenko |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko |
2018-03-25 | XEEN: Fix string for bank location display | Paul Gilbert |
2018-03-25 | XEEN: Cleanup of create_xeen constant strings | Paul Gilbert |
2018-03-25 | DM: Fix drawSquareD0L() to match original rebuilt sources | Adrian Frühwirth |
2018-03-25 | XEEN: Add portrait effect when gaining skill | Paul Gilbert |
2018-03-25 | XEEN: Slightly increase delay between giving multiple treasure items | Paul Gilbert |
2018-03-25 | JANITORIAL: Remove useless comment | Adrian Frühwirth |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko |
2018-03-25 | I18N: Update translation (German) | Lothar Serra Mari |
2018-03-25 | BLADERUNNER: Added missing initializon of scene objects | Peter Kohaut |
2018-03-25 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-25 | NEWS: Update NEWS file with recent changes | rootfather |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko |
2018-03-25 | XEEN: Fix loop limit when drawing monsters attacking | Paul Gilbert |
2018-03-24 | XEEN: Handle weapon elemental category like original does | Paul Gilbert |
2018-03-24 | XEEN: Fix showing training costs for next level | Paul Gilbert |
2018-03-24 | XEEN: Fix clipping right edge of current monster highlight box | Paul Gilbert |
2018-03-24 | XEEN: Don't pass a turn after opening gates | Paul Gilbert |
2018-03-24 | XEEN: Fix drawing doorways at 4 step distance | Paul Gilbert |
2018-03-24 | FULLPIPE: Fix playtime not being read from savegames | Adrian Frühwirth |
2018-03-24 | FULLPIPE: Use zero playtime when filling dummy header | Adrian Frühwirth |
2018-03-24 | JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it | Adrian Frühwirth |
2018-03-24 | XEEN: Fix voice sample when leaving tavern | Paul Gilbert |
2018-03-24 | XEEN: Fix purchasing spells from the guild | Paul Gilbert |
2018-03-24 | XEEN: Reset interface keypress when getting an input string | Paul Gilbert |
2018-03-24 | XEEN: Fix crash in Mine 3 due to out of bounds monster | Paul Gilbert |
2018-03-24 | SCUMM: Fix interrupting speech not working with AZERTY keyboard | Thierry Crozat |
2018-03-24 | BLADERUNNER: Fixed another compilation warning | Peter Kohaut |
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut |
2018-03-24 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth |
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko |
2018-03-23 | XEEN: Remove duplicated party dead flag | Paul Gilbert |
2018-03-23 | XEEN: Don't immediately die again after loading save after death | Paul Gilbert |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Unstub PoliceMazeTargetTrack::add() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko |