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2008-07-28Inventory is now properly rendered. Item selection is not yet working.Nicola Mettifogo
svn-id: r33355
2008-07-28Fix compile.Travis Howell
svn-id: r33354
2008-07-28Some unneeded references slipped in with the last commit.Nicola Mettifogo
svn-id: r33353
2008-07-28* Changed Disk code in BRA to use FilesystemNode (duplication has become ↵Nicola Mettifogo
truly visible!). * Fixed Inventory items loading. svn-id: r33352
2008-07-28Fixed constructor for WindowsFilesystemNode. On Windows, trailing slashes ↵Nicola Mettifogo
can be added only to directory names. svn-id: r33350
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by ↵Kari Salminen
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349
2008-07-27Fixed the Symbian default savepath, but adding the needed \ at the end and ↵Lars Persson
now as a string. svn-id: r33347
2008-07-27Fixed the Symbian default savepath, but adding the needed \ at the end.Lars Persson
svn-id: r33345
2008-07-27Patch from bugreport #2020561: "MMNES : Incorrect detection (US/GB)"Eugene Sandulenko
svn-id: r33342
2008-07-27Fix for ftell error when caching. HOF now starts properlyLars Persson
svn-id: r33340
2008-07-27Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).Kari Salminen
svn-id: r33339
2008-07-27Cut savegame loading into smaller functional parts (resetEngine, ↵Kari Salminen
loadPlainSave etc). svn-id: r33338
2008-07-27Moved inventory cursor drawing code to InventoryRenderer.Nicola Mettifogo
svn-id: r33337
2008-07-27Inventory icons are now loaded correctly (not yet displayed). BRA doesn't ↵Nicola Mettifogo
crash anymore when pressing the right button. :) svn-id: r33335
2008-07-27- Fixed fadePalette for HoF and Kyra3Johannes Schickel
- Fixed bug in wsaFrameAnimationStep svn-id: r33334
2008-07-27Fixed typo.Johannes Schickel
svn-id: r33333
2008-07-27Fixed macro.Johannes Schickel
svn-id: r33332
2008-07-27Fixed win32 plugin provider.Johannes Schickel
svn-id: r33330
2008-07-27Add music/sound loading in Amiga version of BRA.Travis Howell
svn-id: r33329
2008-07-27Added rudimental support for location changes when walking through doors. ↵Nicola Mettifogo
The best part of this commit is that Doug now stops in a normal position. svn-id: r33328
2008-07-27Search common directory, when loading frames and talks in Amiga verison of BRA.Travis Howell
svn-id: r33327
2008-07-27The iPhone backend is now (mostly) up to speed again, and works for firmware 2.0Oystein Eftevaag
svn-id: r33326
2008-07-27Doug from BRA can now walk in his hotel room. He still stops in bizarre ↵Nicola Mettifogo
poses, though. svn-id: r33325
2008-07-27Fix buffer overflow in error message.Travis Howell
svn-id: r33321
2008-07-26More cleanup.Nicola Mettifogo
svn-id: r33298
2008-07-26Cleanup.Nicola Mettifogo
svn-id: r33297
2008-07-26* Added walk calculations to BRA (doesn't walk yet, though).Nicola Mettifogo
* Adapted Character and Animation to handle both versions of the engine. svn-id: r33296
2008-07-26BRA now parses path data from the scripts.Nicola Mettifogo
svn-id: r33295
2008-07-25Changed the remaining references to Nodes into Points.Nicola Mettifogo
svn-id: r33290
2008-07-25* Changed walk code to use Common::Point instead of the clumsy WalkNode.Nicola Mettifogo
* Changed walk code to use object copy instead of managing pointers. svn-id: r33289
2008-07-25Fixed the inventory bug that's been reported in the forumsSven Hesse
svn-id: r33288
2008-07-25Update MSVC project files for Parallaction.Kari Salminen
svn-id: r33287
2008-07-25change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ↵Joost Peters
ppc/OSX as well. svn-id: r33285
2008-07-25Fix to prevent attempt to delete a non-initialised object during game exitPaul Gilbert
svn-id: r33283
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵Max Horn
PCONFINIT svn-id: r33282
2008-07-25TINSEL: Fixed forgotten ClearScreen(0) callMax Horn
svn-id: r33281
2008-07-25More tinsel cleanupMax Horn
svn-id: r33280
2008-07-25Added Common::Rect::isEmpty() methodMax Horn
svn-id: r33279
2008-07-25TINSEL: Got rid of NO_TAG (not used)Max Horn
svn-id: r33278
2008-07-25cleanupMax Horn
svn-id: r33277
2008-07-25TINSEL: ActorTag & PolyTag abused a SCNHANDLE and some global enums to keep ↵Max Horn
a trinary state -- fixed that by introducing a new enum HotSpotTag svn-id: r33276
2008-07-25TINSEL: Get rid of Graphics::Surface classMax Horn
svn-id: r33275
2008-07-25TINSEL: Updating the palette should only require a call to ↵Max Horn
OSystem::updateScreen and not a blit svn-id: r33274
2008-07-25Made character visible in BRA.Nicola Mettifogo
svn-id: r33273
2008-07-25Converted BRA to work with the new menu approach. It is not yet well ↵Nicola Mettifogo
plugged-in as in NS, but it suffices for the moment. svn-id: r33272
2008-07-25* Merged old input management flags into a single mouse status variable.Nicola Mettifogo
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270
2008-07-24Make sure _musicVolume and _sfxVolume are clipped to fit in a byte.Torbjörn Andersson
svn-id: r33266
2008-07-24cleanupMax Horn
svn-id: r33263
2008-07-24Fixed leak in new gui code.Nicola Mettifogo
svn-id: r33261
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260