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2017-08-01WAGE: Properly add input text to console on EnterEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Do not pass event when ascii characters are pressedEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Fix crash on backspace in MacTextWindow inputEugene Sandulenko
2017-08-01WAGE: Started processing of input text from MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Exposed input text from the MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Replace magic numbers with named constantsEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Update cursor position as text being added to MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Added hack for fixing cursor position in MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Simplified cursor code is MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Initial code for cursor drawing in MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Added more getters to MacTextEugene Sandulenko
2017-08-01WAGE: Draw cursor only when MacTextWindow is not usedEugene Sandulenko
2017-08-01WAGE: Correctly set font in MacTextWindow consoleEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Added font specifying to MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Avoid double free of MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Correctly process empty inpt strings in MacTextWindowEugene Sandulenko
2017-08-01JANITORIAL: Code formattingEugene Sandulenko
2017-08-01WAGE: Switched Console window to MacTextWindowEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Made MacTextWindow processing keyboard inputEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Made more MacWindow methods publicEugene Sandulenko
2017-08-01GRAPHICS: MACGUI: Added method to remove last line from MacTextEugene Sandulenko
2017-08-01JANITORIAL: Fix code identationEugene Sandulenko
2017-08-01GRAPHICS: Load Mac font heights too (still unused)Eugene Sandulenko
2017-08-01WAGE: Fix compilation with MacTextWindow enabledEugene Sandulenko
2017-08-01SLUDGE: Clear screen before every displaySimei Yin
2017-08-01Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale().Frank Richter
The thread locale concerns display options (e.g. date formatting) not the display language. There are typically, but not necessarily the same, as Windows allows them to be configured separately.
2017-07-31TITANIC: Fix not being able to close ScummVM during prologue creditsPaul Gilbert
2017-07-31TITANIC: Only skip cutscenes if standard ASCII keys pressedPaul Gilbert
2017-07-31TITANIC: Handle brief freeze if prologue credits are skippedPaul Gilbert
2017-07-31TITANIC: Fix forward/backward manual camera movement in starmapPaul Gilbert
2017-07-31Merge pull request #978 from dafioram/Titanic-star-keybrdlookupPaul Gilbert
TITANIC: Star View: Added keyboard key to look up
2017-07-31TITANIC: Don't let bots appear when you're in the GondolaPaul Gilbert
I agree with Dafioram, frankly it just looks weird
2017-07-31TITANIC: Don't have bots appear in Embarkation SuccUBus or Deskbot deskPaul Gilbert
2017-07-31TITANIC: Fix delay check for Bellbot/Doorbot summonerPaul Gilbert
2017-07-31I18N: Regenerate translations data fileThierry Crozat
2017-07-30TITANIC: Fix Long Stick not returning to inventory in ArboretumPaul Gilbert
2017-07-30SCI32: Add ADGF_CD flag to Phant2 detection entriesColin Snover
2017-07-30SCI32: Promote Phant2 to ADGF_TESTINGColin Snover
2017-07-30SCI32: Increase maximum save games for Phant2Colin Snover
2017-07-31I18N: Update translations templatesThierry Crozat
2017-07-30SCI32: Make sure audio is not paused from the futureColin Snover
This can occur when a save game from the past is loaded and the audio system was paused prior to loading the save game. This was fixed eventually in SSCI somewhere around GK2, since it pauses all audio before restoring a game and then resumes it after the save game is loaded (after all of the audio channels have been added from the save game). Since this would seem to be a problem for earlier games as well, this change is applied universally instead of being conditionally applied only to the games with interpreters containing this change. This patch contains some additional sanity checks that emit warnings if individual channels end up being started from the future. There was never such checking in SSCI, and it does not seem likely to ever happen, but it is unclear right now if this is an actual problem or not.
2017-07-30SCI32: Add load from launcher support for Phant2Colin Snover
Adding a hook into kPlayDuck to skip the intro video feels kind of crappy, but it seemed simpler, consistent with the other hooks for launch loading, and therefore preferable versus hot-patching the script or messing with PC in the VM or something.
2017-07-30SCI32: Implement Phant2 save/load integrationColin Snover
2017-07-30SCI32: Deduplicate guest additions save/load codeColin Snover
2017-07-30SCI: Show inherited methods when viewing an object in the debuggerColin Snover
2017-07-30SCI32: Fix breakpoints on reading/writing selectors in SCI3Colin Snover
2017-07-30SCI32: Indicate that LSL7 and Torin use the same save/load codeColin Snover
2017-07-30SCI32: Fix Phant2 game nameColin Snover
The game was originally titled "Phantasmagoria: A Puzzle of Flesh", but the publisher now seem to be titling it "Phantasmagoria 2: A Puzzle of Flesh". It was never referred to using roman numerals in any release as far as I can find (the French "Fatal Obsessions" release was just "Phantasmagoria: Obsessions Fatales").
2017-07-30SCI32: Minor code deduplicationColin Snover
2017-07-30SCI32: Implement guest additions volume sync for Phant2Colin Snover