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2016-08-28ADL: Change some SeekableReadStream to ReadStreamWalter van Niftrik
2016-08-28ADL: Load more hires4 stringsWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28TITANIC: Implemented remaining game classesPaul Gilbert
2016-08-28SCI32: Fix incorrect/missing cursor after restoring a save gameColin Snover
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-28ADL: Load hires4 commands and item picturesWalter van Niftrik
2016-08-28ADL: Fix item description in debug outputWalter van Niftrik
2016-08-28ADL: Load hires4 global picturesWalter van Niftrik
2016-08-28ADL: Load hires4 messagesWalter van Niftrik
2016-08-28TITANIC: Implemented more game classesPaul Gilbert
2016-08-28TITANIC: Implemented SGT game classesPaul Gilbert
2016-08-28FULLPIPE: Avoid buffer overwriteEugene Sandulenko
2016-08-28FULLPIPE: More debug info for behaviorsEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-28ADL: Load hires4 roomsWalter van Niftrik
2016-08-28ADL: Load hires4 verbs, nouns and itemsWalter van Niftrik
2016-08-28ADL: Add support for reading .xfd Atari disk imagesWalter van Niftrik
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented more game classes, fleshed out season handlingPaul Gilbert
2016-08-27TITANIC: Implemented restaurant related game classesPaul Gilbert
2016-08-27KYRA: (LOL) - fix #7183 (LOL-CD: game crashes and exits when looking/picking...athrxx
2016-08-27SCI32: Allow invalid bitmap references to be passed to kBitmapDestroyColin Snover
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented game pickup classesPaul Gilbert
2016-08-27TITANIC: Implemented phonograph classesPaul Gilbert
2016-08-27TITANIC: Implemented PET game classesPaul Gilbert
2016-08-27DIRECTOR: Optimized Matte Ink drawingEugene Sandulenko
2016-08-27DIRECTOR: Implemented Transparent InkEugene Sandulenko
2016-08-26TITANIC: Implemented other parrot related game classesPaul Gilbert
2016-08-26TITANIC: Implemented parrot lobby classesPaul Gilbert
2016-08-26DEVTOOLS: Added data for CParrotLobbyLinkUpdator to create_titanicPaul Gilbert
2016-08-27ADL: Remove CRLF endlinesWillem Jan Palenstijn
2016-08-26DISTS: Add the --disable-fluidsynth option to the older VS batch filesPaul Gilbert
2016-08-26DIRECTOR: Clean up BITDDecoder compression checkWillem Jan Palenstijn
2016-08-26ADL: Implement inventory listing for v3 and v4Walter van Niftrik
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-26ADL: Add ADL_v3 class for hires4Walter van Niftrik
2016-08-26ADL: Rename ADL_v3 to ADL_v4Walter van Niftrik
2016-08-26ADL: Remove outdated commentWalter van Niftrik
2016-08-26FULLPIPE: Make elevators actually workRetro-Junk
2016-08-26SCI32: Fix warningWillem Jan Palenstijn
2016-08-26DIRECTOR: Lingo: Remove irrelevant headerEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26TITANIC: Implemented more game classesPaul Gilbert
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko