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AgeCommit message (Expand)Author
2004-10-06Forgot this oneChris Apers
2004-10-06PalmOS updateChris Apers
2004-10-06Indentation fixTorbjörn Andersson
2004-10-06Use common PI value insteadChris Apers
2004-10-06Updated commentChris Apers
2004-10-06PalmOS : ARM optimizationChris Apers
2004-10-06PalmOS updateChris Apers
2004-10-06Update tableChris Apers
2004-10-06Use system pathChris Apers
2004-10-06Added M_PI definitionChris Apers
2004-10-06Not needed anymoreChris Apers
2004-10-06FOTAQ ARM optimizationChris Apers
2004-10-06AdjustmentsChris Apers
2004-10-06OoopsTravis Howell
2004-10-05Better clipping code.Travis Howell
2004-10-05fix ending credits glitchGregory Montoir
2004-10-05fix drawWizPolygon glitchGregory Montoir
2004-10-05thinkerk works now.Travis Howell
2004-10-05Missed spotTravis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-05Switch to warningTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-10-04Sort variables by their numberMax Horn
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
2004-10-04cleanupMax Horn
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04Ooops, got reverted.Travis Howell
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
2004-10-04Add warningTravis Howell
2004-10-04COMI stores room transparency in RMHD.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-04Rename opcodeTravis Howell
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
2004-10-04Add opcode differenceTravis Howell
2004-10-03Add stubTravis Howell
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when t...Gregory Montoir
2004-10-03cleanupGregory Montoir
2004-10-03simplificationGregory Montoir
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
2004-10-03Add safety check.Travis Howell
2004-10-03Add missing code for opcodeTravis Howell
2004-10-03Too many semicolonsMax Horn
2004-10-03Reading 1 too far.Travis Howell