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AgeCommit message (Expand)Author
2012-04-06PEGASUS: Use an Array instead of a List for NotificationReceiversMatthew Hoops
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-06PEGASUS: Fix setChar() call failMatthew Hoops
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
2012-04-02PEGASUS: Remove some ancient svn tagsMatthew Hoops
2012-04-02PEGASUS: Add 'Demo' to the demo's extra fieldMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
2012-04-02PEGASUS: Remove stray semicolonMatthew Hoops
2012-04-02Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-04-02AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in intr...Travis Howell
2012-04-02IPHONE: Use InternalEvent directly.Johannes Schickel
2012-04-02IPHONE: Move event fetching implementation to iPhoneView.Johannes Schickel
2012-04-02IPHONE: Protect access to the event list via a mutex.Johannes Schickel
2012-04-02IPHONE: Use Common::List to store the event queue.Johannes Schickel
2012-04-01Merge pull request #219 from bohm/masterDavid Turner
2012-04-01BASE: Construct empty String instead of using "".Johannes Schickel
2012-04-01AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.Travis Howell
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
2012-03-30AUDIO: Fix QDM2 extra data parsingMatthew Hoops
2012-03-30COMMON: Clean up the QuickTime class a bitMatthew Hoops
2012-03-30COMMON: Read in QuickTime extra data for SVQ3Matthew Hoops
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-29GUI: Fixed scrollbar button highlighting and positioning.Martin Böhm
2012-03-29IPHONE: Add some more debug printfs to graphics related OSystem functionality.Johannes Schickel
2012-03-29GUI: Move "I18N" tagged comment to matching strings.Johannes Schickel
2012-03-29GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.Johannes Schickel
2012-03-29GUI: Remove unnecessary goto in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Take advantage of Common::String::empty.Johannes Schickel
2012-03-29GUI: Constify some parameters/methods in PredictiveDialog.Johannes Schickel
2012-03-29GUI: Make some static strings in PredictiveDialog static + const.Johannes Schickel
2012-03-29GUI: Don't typedef Common::String in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Get rid of "using namespace Common" in predictivedialog.cpp.Johannes Schickel
2012-03-29GUI: Formatting fixes in the PredictiveDialog code.Johannes Schickel
2012-03-28Merge pull request #218 from singron/masterDavid Turner
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control pane...Eric Culp
2012-03-28CGE: Close memory leak in savegame loading.D G Turner