Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-08 | Merge branch 'master' of github.com:scummvm/scummvm | sylvaintv | |
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-03-08 | HUGO: Misc savegame modifications | strangerke | |
- Add initial savegame on slot 0 - Save viewstate as it may now contain several different values when saving - Fix loading from GMM - Implement ctrl-N | |||
2011-03-07 | ANDROID: Move misplaced assert | dhewg | |
Leftover from the recently introduced 16bit support | |||
2011-03-07 | ANDROID: Move the overlay initialization | dhewg | |
There's no point in doing that in initSize() every time | |||
2011-03-07 | MOHAWK: Fix Riven's cursor in the main menu | Matthew Hoops | |
Actually call the showCursor() function now... | |||
2011-03-07 | SCI: Constify some code | Max Horn | |
2011-03-07 | Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵ | Matthew Hoops | |
clone2727-pe_exe | |||
2011-03-07 | GRAPHICS: Cleanup WinCursorGroup functions a bit | Matthew Hoops | |
ScopedPtr is now used on the streams to avoid having repetitive delete calls. | |||
2011-03-07 | MOHAWK: Remove unused runLoadDialog() function | Matthew Hoops | |
2011-03-07 | ANDROID: Save the game when the process is paused | dhewg | |
The OS can kill the activity at will after onPause() or onStop() to free up memory for other application. Provide a parachute when the engine allows it. | |||
2011-03-07 | ANDROID: Texture cleanup | dhewg | |
2011-03-07 | HUGO: Fix registration messages for H1 Dos Freeware version (in intro) | strangerke | |
2011-03-07 | GRAPHICS: Add doxygen comments for WinCursorGroup | Matthew Hoops | |
2011-03-07 | COMMON: Add TODO to make compressed NE EXE handling transparent | Matthew Hoops | |
2011-03-07 | COMMON: Add a sanity assert | Matthew Hoops | |
2011-03-07 | COMMON: Fix WinResourceID::getID() | Matthew Hoops | |
2011-03-07 | COMMON: Make the operator=(String) function be a const reference instead | Matthew Hoops | |
2011-03-07 | GRAPHICS: Fix a missing 'f' | Matthew Hoops | |
Thanks, fuzzie | |||
2011-03-07 | MOHAWK: Error message consistency | Matthew Hoops | |
2011-03-07 | MOHAWK: Improve error handling when data isn't found | Matthew Hoops | |
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-07 | MOHAWK: Make Riven use original executables for cursors | Matthew Hoops | |
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed. | |||
2011-03-07 | GRAPHICS: Improve support of Windows 8bpp cursors | Matthew Hoops | |
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-06 | GRAPHICS: Fix PE cursors | Matthew Hoops | |
Initial work on 8bpp cursors has also been added | |||
2011-03-06 | SCI: Fix KQ6 Mac inventory cursors | Matthew Hoops | |
2011-03-06 | SCI: Fix Mac SCI1.1 view decompression | Matthew Hoops | |
A regression from d2ad7898d9 | |||
2011-03-06 | SCI: Silence GCC warning | eriktorbjorn | |
2011-03-06 | SCI: Merged the cel data unpacking code for views and pictures | md5 | |
2011-03-06 | TOON: Fix crashs when toon.dat is not present | sylvaintv | |
2011-03-06 | TOON: Improve music fading between rooms | sylvaintv | |
2011-03-06 | TOON: Fix global package loading | sylvaintv | |
2011-03-06 | OPENGL: Fix compilation for --disable-16bit | dhewg | |
2011-03-06 | SCI: Some changes to picture drawing | md5 | |
- Fixed picture drawing for Longbow Amiga (view drawing is still wrong, though) - Added debug output for picture drawing | |||
2011-03-05 | ANDROID: Fix warning | dhewg | |
2011-03-05 | ANDROID: Fix 16bit cursors | dhewg | |
I hate this code | |||
2011-03-05 | ANDROID: Proper fillBuffer() for non CLUT8 colors | dhewg | |
2011-03-05 | ANDROID: Rename function for less confusion | dhewg | |
2011-03-05 | TOON: Integrated resource cache patch by eriktorbjorn | sylvaintv | |
Reduced global memory usage of the game Global PAK files are not loaded entirely anymore | |||
2011-03-05 | SCI: Further clarify comment | Lars Skovlund | |
2011-03-05 | GRAPHICS: Add support for PE cursors in WinCursorGroup | Matthew Hoops | |
Only 1bpp still | |||
2011-03-05 | ANDROID: Clear screen on initSize() | dhewg | |
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg | |
Supported pixel formats: 565, 5551, 4444 Missing: 555 (doesn't exist on GLES) | |||
2011-03-05 | MOHAWK: Implement Mechanical opcode 122, elevator go down timer | Bastien Bouclet | |
2011-03-05 | SCI: Cleared up the different view types and ordered them by color count | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-03-05 | ANDROID: Reduce mem usage of fillBuffer() | dhewg | |
2011-03-05 | ANDROID: Merge updateTexture() | dhewg | |