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2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-13Merge pull request #836 from peterkohaut/bladerunnerEugene Sandulenko
BLADERUNNER: added basic support for blade runner game
2016-10-13Merge pull request #848 from vanfanel/masterEugene Sandulenko
RASPBERRYPI: Add specific README and launch script for using SDL 2.0.4 included in the release package.
2016-10-13RASPBERRYPI: Add Raspberry Pi specific README.vanfanel
2016-10-13RASPBERRYPI: Add script to use included SDL 2.0.4 build.vanfanel
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code.
2016-10-12VIDEO: Support rewind on AVI files with multiple video tracksPaul Gilbert
2016-10-12TESTBED: Fix fullscreen testThierry Crozat
The test was always failing when starting from the fullscreen state.
2016-10-12GRAPHICS: Fix BDF font referencing on font generationEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-12GRAPHICS: Fix built-in font parametersEugene Sandulenko
2016-10-12SCI: Add modified workaround for Simbani bridge room for GOGWillem Jan Palenstijn
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field.
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607
2016-10-12GUI: Fix wrong error messages when failing to change some graphics settingsThierry Crozat
2016-10-12GRAPHICS: Further work on BDF font scalingEugene Sandulenko
2016-10-12DISTS: Added Sparkle 1.9.0 signatureEugene Sandulenko
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-11VIDEO: Fix video playback for zvision AVI videosPaul Gilbert
2016-10-11SCI32: Fix garbage collection of objects stored in IntArraysColin Snover
2016-10-11DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵Strangerke
demo to 2.0
2016-10-11DM: Handle demo dungeon fileStrangerke
2016-10-11GRAPHICS: Added stub for BDF font scalerEugene Sandulenko
2016-10-10SCI32: Reset active hot rect index when changing hot rectsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
CID 1351620.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-10GRAPHICS: Use PIXEL_SIZE as BDF font sizeEugene Sandulenko
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09I18N: Fix fuzzy Dutch translationWillem Jan Palenstijn
2016-10-09SCI: Fix crash when attempting to view invalid list, array, bitmap referencesColin Snover
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09SCI32: Allow 'focused' variable to break out of the event loopColin Snover
2016-10-09SCI: Fix memory leakColin Snover
2016-10-09SCI32: Clarify some identifiersColin Snover
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution
2016-10-09SCI32: Change storage type of int16 arrays to hold reg_ts insteadColin Snover
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games.
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-10-09I18N: Regenerate translation data fileThierry Crozat
2016-10-09I18N: Fix Language field in gl_ES translationThierry Crozat
2016-10-09SCUMM: Fix crash on exit in FT demoEugene Sandulenko
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-09DOCS: Fix line endings in Czech readmeEugene Sandulenko
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: gl_ES translation Update. Patch #845Eugene Sandulenko
2016-10-09Merge pull request #844 from Tsbook/masterEugene Sandulenko
I18N: Czech translation update
2016-10-09I18N: Czech translation updateZbyněk Schwarz
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: Update Spanish translation. Patch #843Eugene Sandulenko
2016-10-09Merge pull request #841 from somaen/nb_noEugene Sandulenko
I18N: Update translations for nb_NO