Age | Commit message (Expand) | Author |
2015-01-25 | XEEN: Beginnings of Town class, implemented handleAction | Paul Gilbert |
2015-01-25 | XEEN: Add skeleton for spells class | Paul Gilbert |
2015-01-25 | XEEN: Properly clear previous MazeData when loading a new map | Paul Gilbert |
2015-01-25 | XEEN: Fix display of outdoors objects | Paul Gilbert |
2015-01-25 | XEEN: Revert window restriction, since all window draws use absolute x,y | Paul Gilbert |
2015-01-25 | XEEN: Fix keyboard keys in YesNo dialog | Paul Gilbert |
2015-01-25 | XEEN: Fix clearing Please Wait window after changing maps | Paul Gilbert |
2015-01-25 | XEEN: Fix rendering in drawOutdoors | Paul Gilbert |
2015-01-24 | XEEN: Fix immediate crash in outdoors rendering | Paul Gilbert |
2015-01-24 | XEEN: Simplify _currentWall back to int for now | Paul Gilbert |
2015-01-24 | XEEN: Implemented cmdTeleport opcode | Paul Gilbert |
2015-01-24 | XEEN: Fix to cmdSpawn, and implemented cmdSetValue | Paul Gilbert |
2015-01-24 | XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes | Paul Gilbert |
2015-01-24 | XEEN: Fix center aligning text in writeString | Paul Gilbert |
2015-01-24 | XEEN: Fixes to ifProc | Paul Gilbert |
2015-01-24 | XEEN: Implemented cmdIf opcode | Paul Gilbert |
2015-01-24 | XEEN: Extra comments to sprite resource class | Paul Gilbert |
2015-01-24 | XEEN: Restrict drawing in windows to drawing within their bounds | Paul Gilbert |
2015-01-24 | XEEN: Implement drawOutdoors | Paul Gilbert |
2015-01-24 | XEEN: Implemented drawOutdoorsObjects | Paul Gilbert |
2015-01-24 | XEEN: Implemented drawOutdoorsMonsters | Paul Gilbert |
2015-01-24 | XEEN: Implemented outdoors drawing code in draw3d | Paul Gilbert |
2015-01-24 | XEEN: Formatting fixes | Paul Gilbert |
2015-01-24 | XEEN: Fixes for hit points calculations | Paul Gilbert |
2015-01-24 | XEEN: Add special case block to Map::load | Paul Gilbert |
2015-01-24 | XEEN: Fix side loading bug in Map::load | Paul Gilbert |
2015-01-24 | XEEN: Changed PlayerStruct to Character | Paul Gilbert |
2015-01-24 | XEEN: Implement lots of stubbed PlayerStruct methods | Paul Gilbert |
2015-01-24 | XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes | Paul Gilbert |
2015-01-23 | XEEN: Implemented If script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement cmdJumpRnd script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement script opcodes for cmdCallEvent and cmdReturn | Paul Gilbert |
2015-01-23 | XEEN: Implement further script opcodes | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented dialogs for Who Will and YesNo | Paul Gilbert |
2015-01-22 | XEEN: Implemented animate3d | Paul Gilbert |
2015-01-22 | XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap | Paul Gilbert |
2015-01-21 | XEEN: Fix strings used by newly added script commands | Paul Gilbert |
2015-01-21 | XEEN: Implemented the first few script commands | Paul Gilbert |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert |
2015-01-20 | XEEN: Fix settig stepped on tiles | Paul Gilbert |
2015-01-20 | XEEN: Convert map _skySprites into a 2 element array | Paul Gilbert |
2015-01-20 | XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it | Paul Gilbert |
2015-01-20 | XEEN: Implemented getNewMaze | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-20 | XEEN: Implemented handleLight | Paul Gilbert |
2015-01-19 | XEEN: More minimap fixes | Paul Gilbert |
2015-01-19 | XEEN: Some minimap drawing fixes | Paul Gilbert |
2015-01-19 | XEEN: Further work on sprite scaling | Paul Gilbert |
2015-01-19 | XEEN: Fix resetting sprites on ground tiles when drawing | Paul Gilbert |