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2012-07-27LASTEXPRESS: Untemplatize setup functionsLittleboy
2012-07-27CONFIGURE: Add MSCV11 handling to ideprojects targetLittleboy
2012-07-27LASTEXPRESS: Fix some formatting issuesLittleboy
2012-07-27LASTEXPRESS: Add IgnoreSubtype option to AnimFrameLittleboy
2012-07-27LASTEXPRESS: Add menu-related warnings and turn some warnings into errorsLittleboy
2012-07-27LASTEXPRESS: Remove templated resetCurrentParameters() functionLittleboy
2012-07-27LASTEXPRESS: Remove entity include in savepoint.hLittleboy
2012-07-27LASTEXPRESS: More include re-organizationLittleboy
2012-07-27LASTEXPRESS: Move includes to header for setup function templatesJulien
2012-07-27LASTEXPRESS: Implement Logic::resetState()Julien
2012-07-27LASTEXPRESS: Replace setup macros by functionsJulien
2012-07-27LASTEXPRESS: Cleanup unused arguments from BEGIN_SETUP macroJulien
2012-07-27LASTEXPRESS: Merge the remaining macros in entity_intern.h into entity.hJulien
2012-07-27LASTEXPRESS: Remove TIME_CHECK_CALLBACK_1 macroJulien
2012-07-27LASTEXPRESS: Remove TIME_CHECK_CALLBACK_3 macroJulien
2012-07-27LASTEXPRESS: Remove TIME_CHECK_CALLBACK_2 macroJulien
2012-07-27LASTEXPRESS: Move RESET_ENTITY_STATE macro to entity.hJulien
2012-07-27LASTEXPRESS: Reduce nesting in Entities::processEntity()Julien
2012-07-27LASTEXPRESS: Switch some warnings to debug console outputJulien
2012-07-27LASTEXPRESS: Remove several TIME_CHECK* macrosJulien
2012-07-27LASTEXPRESS: Move Entity function declaration macros to entity.hJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM_GOTO macroJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM_PROC and UPDATE_PARAM_PROC_TIME macrosJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM_CHECK macroJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM macroJulien
2012-07-27LASTEXPRESS: Replace TIME_CHECK_PLAYSOUND_UPDATEPOSITION macroJulien
2012-07-27LASTEXPRESS: Replace TIME_CHECK_CALLBACK_ACTION macroJulien
2012-07-27LASTEXPRESS: Remove use of function wrappers in shared entity functionsJulien
2012-07-27LASTEXPRESS: Move some macros to entity.hJulien
2012-07-27SCI: Add a workaround for a bug in Phantasmagoria 1Filippos Karapetis
2012-07-27SCI: Add support for kCD(0) with a parameterFilippos Karapetis
It's now possible to start a chapter in Phantasmagoria 1
2012-07-26SCI: Add some debug code to op_lineFilippos Karapetis
2012-07-26SCI: Differentiate between screen width and pitchFilippos Karapetis
This properly addresses the odd screen width (630) in Phantasmagoria 1
2012-07-26TEENAGENT: Fix typo in processCallback() address.D G Turner
0x50c5 is invalid, replaced with valid 0x505c.
2012-07-25SCI: Fix delete[] formatting.Johannes Schickel
2012-07-25TOON: Fix delete[] formatting.Johannes Schickel
2012-07-25SWORD1: Fix delete[] formatting.Johannes Schickel
2012-07-25PARALLACTION: Fix delete[] formatting.Johannes Schickel
2012-07-25MOHAWK: Fix delete[] formatting.Johannes Schickel
2012-07-25KYRA: Fix delete[] formatting.Johannes Schickel
2012-07-25GRAPHICS: Small formatting fixes in iff.cpp.Johannes Schickel
2012-07-25SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
2012-07-25SCI: Silence some very chatty warningsFilippos Karapetis
Also, add an example room where kRemapToGray is called
2012-07-25SCI: Expand an uninitialized read workaround for SQ6Filippos Karapetis
2012-07-25SCI: Add a workaround for QFG4, screen 140 (character selection screen)Filippos Karapetis
2012-07-25SCI: Set the RemapByPercent palette initiallyFilippos Karapetis
This needs to be performed because the screen palette might not change after the call. Fixes the display of the bat in the character selection screen in the full version of QFG4
2012-07-25SCI: Rewrite the color remapping code to support simultaneous effectsFilippos Karapetis
Fixes the torch in the full version of QFG4
2012-07-24SCI: Refresh remapping by percent whenever the screen palette changesFilippos Karapetis
2012-07-24SCI: Cleanup of the palette remapping codeFilippos Karapetis
2012-07-24SCI: More work on color remappingFilippos Karapetis
More transparency/color mapping effects are now working (e.g. the flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)