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2004-04-24fetchObjectName() no longer assumes that the resource will still be in theTorbjörn Andersson
cache after it's been closed. (Currently it always is, but ideally I'd like for BS to work even if resource caching is disabled.) svn-id: r13610
2004-04-23mention zak256 removalJonathan Gray
svn-id: r13609
2004-04-23Fixed a crash regression in setLuggage() that was caused by a change ITorbjörn Andersson
didn't make. :-) (That is, I made the change and then thought better of it, but I forgot to change one line back to its original form.) svn-id: r13608
2004-04-23convert the file routines to use the File classJonathan Gray
svn-id: r13607
2004-04-23I forgot to clear the reference counter when a resource is forcibly removedTorbjörn Andersson
and I may as well clear it when a resource is read from disk as well. svn-id: r13606
2004-04-23updatePaweł Kołodziejski
svn-id: r13605
2004-04-23remove old zak256 target, if you're still using this its time to start using ↵Jonathan Gray
the zakTowns target svn-id: r13604
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
resource manager. All new code! All new bugs! svn-id: r13603
2004-04-22Might as well update this stuff tooMichael Pearce
svn-id: r13602
2004-04-22Couple of discrepanciesMichael Pearce
svn-id: r13601
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-17Fix byte readsMax Horn
svn-id: r13596
2004-04-17Introduce ReadStream and WriteStream (as explained in my File class design ↵Max Horn
mails on scummvm-devel) svn-id: r13595
2004-04-17Amiga Monkey Island 1 sound update from Quietust:Travis Howell
Allows MP3 music support in demo and full game. svn-id: r13593
2004-04-172nd pass at install/uninstall targetsJonathan Gray
svn-id: r13592
2004-04-16Fixed const iteratorMax Horn
svn-id: r13591
2004-04-16Revert debug levelsMax Horn
svn-id: r13590
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-04-16Fixed illegal access to protected/private member on PalmOS (??)Chris Apers
svn-id: r13588
2004-04-16Rename this function and associate data with COMMON fileChris Apers
svn-id: r13587
2004-04-16more phony targetsJonathan Gray
svn-id: r13586
2004-04-16initial pass at adding install/uninstall support to configure script, also ↵Jonathan Gray
use DIR instead of PFX while here for consistency with autoconf like output svn-id: r13585
2004-04-16Makefile.mingw is no longer usedJonathan Gray
svn-id: r13584
2004-04-16update phony target listJonathan Gray
svn-id: r13583
2004-04-16CleanupTorbjörn Andersson
svn-id: r13582
2004-04-16Fix regression introduced with the mac loom copy protection changes in rev ↵Jonathan Gray
1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913 svn-id: r13581
2004-04-15Changed the type of value from char to int8. Otherwise, if char happens toTorbjörn Andersson
be unsigned, the test for if value == -31 will always fail. svn-id: r13580
2004-04-14Cleanup. (Mostly of the comments.)Torbjörn Andersson
svn-id: r13579
2004-04-14forgot thatPaweł Kołodziejski
svn-id: r13578
2004-04-13added support for compressed FOBJ chunks in smush movie files.Paweł Kołodziejski
the *.san files from 'data' dir in FT can NOT be compressed ! svn-id: r13577
2004-04-13File is not neededEugene Sandulenko
svn-id: r13576
2004-04-13Fixed warning.Torbjörn Andersson
svn-id: r13575
2004-04-13Fixed warning.Torbjörn Andersson
svn-id: r13574
2004-04-13Fixed warning. (There are plenty of warnings in the SAGA engine, but thisTorbjörn Andersson
one was obvious how to fix. :-) svn-id: r13573
2004-04-13updatePaweł Kołodziejski
svn-id: r13572
2004-04-13added experimental and buggy pull method to imuse, it's disabled by default, ↵Paweł Kołodziejski
to enable uncoment in dimuse.h define #ENABLE_PULLMETHOD svn-id: r13571
2004-04-13added CustomProcInputStreamPaweł Kołodziejski
svn-id: r13570
2004-04-13disabled SAGAPaweł Kołodziejski
svn-id: r13569
2004-04-12File is not neededEugene Sandulenko
svn-id: r13568
2004-04-12oops. Forgot the fileEugene Sandulenko
svn-id: r13567
2004-04-12More headersEugene Sandulenko
svn-id: r13566
2004-04-12Forgot to add header.Eugene Sandulenko
Please, remove SAGA engine from MSVC builds. It should be broken there until porting to OSystem is finished svn-id: r13565
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
2004-04-12Updated to match scale2x 2.0Max Horn
svn-id: r13563
2004-04-12disabled wait in stopAllSounds in imuse digital, it can cause deadlockPaweł Kołodziejski
svn-id: r13562
2004-04-12Enable hack for old games too. don't pass larger size on to resfile_readOliver Kiehl
svn-id: r13558
2004-04-12this no longer existsJonathan Gray
svn-id: r13557
2004-04-12Skeleton unit test for array classMax Horn
svn-id: r13556