aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ...Sven Hesse
2007-08-13Added invalid opcode entries in slot 0 of opcode lists, and adjusted indices ...Nicola Mettifogo
2007-08-13Moved opcode initialization to new routine.Nicola Mettifogo
2007-08-13Changed instruction parsing to array of function pointers.Nicola Mettifogo
2007-08-13Changed Table to return 0 instead of -1 when lookup fails. Lookup already yie...Nicola Mettifogo
2007-08-13Changed Command parsing/execution and Instruction execution from switch state...Nicola Mettifogo
2007-08-13Added a couple of simple AgiSound stop, play, isPlaying-functions.Kari Salminen
2007-08-13Grouped wave lists together into oscillators (Oscillators always consists of ...Kari Salminen
2007-08-13Fix for some cases where the protagonist from some savegames in IHNM was not ...Filippos Karapetis
2007-08-13Made calcTrueSampleSize seek back to stream's start when ending the function.Kari Salminen
2007-08-13Moved read- and finalize-functions into corresponding structs and fixed calls...Kari Salminen
2007-08-13Add gob-engine's map_v4.cpp to gob.vcproj. Fixes compilation with msvc8.Kari Salminen
2007-08-13Added more functions to help with determining the Apple IIGS samples' real le...Kari Salminen
2007-08-13Woodruff is now controllableSven Hesse
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
2007-08-13Fix linking errors.Eugene Sandulenko
2007-08-13Ooops, remove extra white space.Travis Howell
2007-08-13Switch Parallaction back to single gameid (to be compatible with 0.10.x), andEugene Sandulenko
2007-08-13(At last) switched Kyra detection to AdvancedDetectorEugene Sandulenko
2007-08-13Use new AD code in AGOS detection.Eugene Sandulenko
2007-08-13Add possibility to serve engines with complex Engine class instantiationEugene Sandulenko
2007-08-13When restarting an animation, make sure that the animation's current frame is...Filippos Karapetis
2007-08-13Add Lost In Time demo.Travis Howell
2007-08-13The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixe...Filippos Karapetis
2007-08-13Removed an obsolete TODOFilippos Karapetis
2007-08-12Fix build.Nicola Mettifogo
2007-08-12Added preliminary support for loading locations in BRA: Nicola Mettifogo
2007-08-12Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, whereTorbjörn Andersson
2007-08-12Changed signature of disk routines for backgrounds to something resembling re...Nicola Mettifogo
2007-08-12Fixed location retrieval.Nicola Mettifogo
2007-08-12Added first location selection for each part.Nicola Mettifogo
2007-08-12Added more resource loading.Nicola Mettifogo
2007-08-12BRA now loads tables and correctly selects episode (part) for resource loading.Nicola Mettifogo
2007-08-12Disk can now load tables for BRA.Nicola Mettifogo
2007-08-12Added simple game loop to BRA. The game still crashes after menu.Nicola Mettifogo
2007-08-12Oops. Buffers are now initialized properly.Nicola Mettifogo
2007-08-12Change BRA to default to 1x scaler.Travis Howell
2007-08-12Fix BRA regressions.Travis Howell
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
2007-08-12Remove left over debug ocde.Travis Howell
2007-08-12Added menu options enum to BRA and some refactoring.Nicola Mettifogo
2007-08-12Fixed warning.Torbjörn Andersson
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Added code fragment that can change the resource Id to change depending on wh...Paul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert