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2007-08-14The talking videos work a bit better now. The sync and coordinates are still ↵Sven Hesse
screwy svn-id: r28604
2007-08-13Added invalid opcode entries in slot 0 of opcode lists, and adjusted indices ↵Nicola Mettifogo
to avoid small decrements. svn-id: r28603
2007-08-13Moved opcode initialization to new routine.Nicola Mettifogo
svn-id: r28602
2007-08-13Changed instruction parsing to array of function pointers.Nicola Mettifogo
svn-id: r28601
2007-08-13Changed Table to return 0 instead of -1 when lookup fails. Lookup already ↵Nicola Mettifogo
yields 1-based values when the item is found. svn-id: r28600
2007-08-13Changed Command parsing/execution and Instruction execution from switch ↵Nicola Mettifogo
statements into arrays of function pointers. svn-id: r28599
2007-08-13Added a couple of simple AgiSound stop, play, isPlaying-functions.Kari Salminen
svn-id: r28598
2007-08-13Grouped wave lists together into oscillators (Oscillators always consists of ↵Kari Salminen
two waves). svn-id: r28597
2007-08-13Fix for some cases where the protagonist from some savegames in IHNM was not ↵Filippos Karapetis
loaded correctly svn-id: r28596
2007-08-13Made calcTrueSampleSize seek back to stream's start when ending the function.Kari Salminen
svn-id: r28595
2007-08-13Moved read- and finalize-functions into corresponding structs and fixed ↵Kari Salminen
calls to them where needed. svn-id: r28594
2007-08-13Add gob-engine's map_v4.cpp to gob.vcproj. Fixes compilation with msvc8.Kari Salminen
svn-id: r28593
2007-08-13Added more functions to help with determining the Apple IIGS samples' real ↵Kari Salminen
lengths. svn-id: r28592
2007-08-13Woodruff is now controllableSven Hesse
svn-id: r28591
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
svn-id: r28590
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
svn-id: r28588
2007-08-13Fix linking errors.Eugene Sandulenko
svn-id: r28587
2007-08-13Ooops, remove extra white space.Travis Howell
svn-id: r28586
2007-08-13Switch Parallaction back to single gameid (to be compatible with 0.10.x), andEugene Sandulenko
made it use new AdvancedDetector features. svn-id: r28585
2007-08-13(At last) switched Kyra detection to AdvancedDetectorEugene Sandulenko
svn-id: r28584
2007-08-13Use new AD code in AGOS detection.Eugene Sandulenko
svn-id: r28583
2007-08-13Add possibility to serve engines with complex Engine class instantiationEugene Sandulenko
svn-id: r28582
2007-08-13When restarting an animation, make sure that the animation's current frame ↵Filippos Karapetis
is set to 0. This fixes issues where replaying the same animation would lead to a crash (e.g. with Gorrister at the animal cages) svn-id: r28581
2007-08-13Add Lost In Time demo.Travis Howell
svn-id: r28580
2007-08-13The sprite set by sfSetObjImage is assigned correctly now for IHNM. This ↵Filippos Karapetis
fixes several cases where objects with more than one frame were incorrectly displayed svn-id: r28571
2007-08-13Removed an obsolete TODOFilippos Karapetis
svn-id: r28570
2007-08-12Fix build.Nicola Mettifogo
svn-id: r28569
2007-08-12Added preliminary support for loading locations in BRA: Nicola Mettifogo
- changed parseLocation to invoke subclasses for version-specific keywords. - implemented loading of background resources (backgrounds should be visible) svn-id: r28568
2007-08-12Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, whereTorbjörn Andersson
the screen would go blank after closing the notebook. svn-id: r28567
2007-08-12Changed signature of disk routines for backgrounds to something resembling ↵Nicola Mettifogo
revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. This feature is needed by BRA, since background, mask and path are specified by different instructions in the script. svn-id: r28566
2007-08-12Fixed location retrieval.Nicola Mettifogo
svn-id: r28565
2007-08-12Added first location selection for each part.Nicola Mettifogo
svn-id: r28564
2007-08-12Added more resource loading.Nicola Mettifogo
svn-id: r28563
2007-08-12BRA now loads tables and correctly selects episode (part) for resource loading.Nicola Mettifogo
svn-id: r28562
2007-08-12Disk can now load tables for BRA.Nicola Mettifogo
svn-id: r28561
2007-08-12Added simple game loop to BRA. The game still crashes after menu.Nicola Mettifogo
svn-id: r28560
2007-08-12Oops. Buffers are now initialized properly.Nicola Mettifogo
svn-id: r28559
2007-08-12Change BRA to default to 1x scaler.Travis Howell
svn-id: r28558
2007-08-12Fix BRA regressions.Travis Howell
svn-id: r28557
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
svn-id: r28556
2007-08-12Remove left over debug ocde.Travis Howell
svn-id: r28555
2007-08-12Added menu options enum to BRA and some refactoring.Nicola Mettifogo
svn-id: r28554
2007-08-12Fixed warning.Torbjörn Andersson
svn-id: r28553
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-12Added code fragment that can change the resource Id to change depending on ↵Paul Gilbert
whether inside/outside svn-id: r28551
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28549
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
svn-id: r28547
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
svn-id: r28546