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2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-14IMAGES: WIP for 16-bit MS Video1 decoderEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
German 1.0
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites
2015-11-10COMMON: More sort unit testsBertrand Augereau
2015-11-10COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) ↵Bertrand Augereau
SWAP(x, x) in sorting
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09GUI: Use after freeBertrand Augereau
2015-11-09GUI: strncat needs a destination C-stringBertrand Augereau
2015-11-09COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parserBertrand Augereau
2015-11-09MADS: Phantom: Remove dummy scene handlerStrangerke
2015-11-09MADS: Phantom: Update erroneous comments concerning Section HandlersStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-11-09MADS: Phantom: Implement stopWalker()Strangerke
2015-11-09AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chainathrxx
(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
2015-11-09AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression))athrxx
2015-11-09AUDIO: (FM-TOWNS) - fix looping pcm soundsathrxx
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
(rework parts of the code + improve naming of variables/functions)
2015-11-09MADS: Phantom: Implement unhandledAction()Strangerke
2015-11-09MADS: Phantom: Implement doObjectAction()Strangerke
2015-11-09Merge pull request #625 from digitall/rate-hackEugene Sandulenko
AUDIO: Add support for sample rates >65kHz.
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
This is used to conditionally display additional background objects. Also, added a TODO in Scene::deleteSequence()
2015-11-09MADS: Phantom: Only force a reset of scaling velocity when the section changesStrangerke
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke