Age | Commit message (Collapse) | Author |
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_activeObject(2)/_activeObject(2)Type
Note: the transition is not completed yet. The code compiles but is probably not runnable as not every occurrence of _activeInventory has been properly replaced.
The usage of _v0ObjectIndex and _v0ObjectInInventory should be revised too and both variables should be replaced by another mechanism (maybe by using a single variable "obj = (type << 8) | id").
- moved v0 only vars _activeInventory, _activeObject, _activeVerb from ScummEngine_v2 to ScummEngine_v0
- removed _activeActor, _activeInvExecute, _activeObject2Inv and _activeInventory. They are handled by _activeObject/_activeObjectType and _activeObject2/_activeObject2Type now.
- removed _activeObject(2)Index as they only bloat the code without any benefit (?)
- merge prep-name tables from ScummEngine_v2::drawPreposition() and ScummEngine_v0::drawSentenceWord() by introducing ScummEngine_v2::drawPreposition()
- rename ObjectData.flags -> obj_type (quick-fix only, needs review! Maybe obj_nr and obj_type can be merged into one var: obj_nr = (obj_type << 8) | obj_nr)
- o_unknown2 is negation of o_ifActiveObject (o_ifNotEqualActiveObject2)
- renamed o_ifActiveObject -> o_ifEqualActiveObject2 as it acts only on _activeObject2
- renamed ScummEngine_v0::drawSentenceWord() -> ScummEngine_v0::getObjectName()
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MANIAC C64: Bug while getting the stamps from the parcel - ID: 3072094
MMC64: use stamps with envelope - ID: 3095595
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- Now the correct actor name is shown with "give ... to meteor". Formerly the name was "".
- Add actor names that do not have a string assigned
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Sounds are played that fast in fast-mode that the queue gets stuck.
This is just a workaround and only fixes the symptoms. Check the queue handling for a correct fix.
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BenCastricum/5db023646a8c685469bfe9dc551a282f8240ae04
SCUMM: Use regular detection algorithms for FMTOWNS demos.
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Thanks to LordHoto for reporting it
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Thanks to LordHoto for reporting it
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Thanks to Yotam for confirming that this isn't needed anymore.
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The other uses seem to pass Common::Point via a pointer to the object too,
so this seems fine to do here too.
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The workaround for the unused parameter warning caused a warning:
parameter 'patchNum' set but not used
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Based on public domain code, and explanations from :
http://halicery.com/jpeg/idct.html
Thanks.
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Patch by Scott and clone2727
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The last incomplete packet is ignored
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See https://ffmpeg.org/trac/ffmpeg/ticket/962
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Several changes against original code were made. They were intentionally
kept to the minimum
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Re-selecting the top entry would always populate the actions
from the GUI keymap since it is the active keymap (the remap
dialog itself is GUI)
The top keymap was correct during RemapDialog::open() because
the gui keymap had not been pushed to the stack yet.
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This should make it clear what keymaps are on the stack and in
what order.
Also renamed the label of the top "special" entry in the list to
"(Effective)" since it displays the top keymap's action and also
displays reachable mapped actions from other active keymaps.
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This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323.
This mapping was incorrect, 503 is the outro.
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mouse is released.
This fixes bug #3484777.
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This workaround no longer applies and is in fact causing a bug
in the name of active keymap
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The A-acute, I-acute, O-acute and U-acute seem to be missing from the font,
and are now all remapped to their unaccented ASCII variants. I and A
were added by 303333352a3, and this patch adds O and U.
This is assuming the CP850 encoding, which is not entirely verified.
See bugs #2040311 and #3483383.
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Check where the click was *before* scrolling the view, so that
it works with a touchscreen. Also, check shouldQuit() here.
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This allows the Nokia 770 running OS2008HE to be used.
Fixes bug#3483921 "Volume rocker do no emulate keypress as it used"
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This is intended to help debug the missing Spanish characters reported
in #2040311 and #3483383.
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This fixes bug #3482461 "GUI: X image on clear buttons might be vanishing".
I am afraid I can't really tell why this fixes the bug though.
This is a backport of a small part of MaximRussia's changes to the queueing
code. So thanks to him for this fix.
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This adds an artificial delay for mouse up events to make engines
like Gob work, similar to the iPhone fix in b3062b5e.
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This also simplifies the Action code a little bit
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This should really make sure we are not drawing outside the surface bounds.
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