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2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
It now actually does the loading.
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones.
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
_resourceId is added to entities, so saveGame() can access these ids and save them.
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
More values are saved now, yet some are still not found.
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now.
2016-07-21NEWS: Mention GOB1EGA fixes by DrMcCoyLothar Serra Mari
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-20GOB: Work around broken resource sizes in Gobliiins EGASven Hesse
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162.
2016-07-20FULLPIPE: Some renames in MovGraphLinkEugene Sandulenko
2016-07-20DRASCULA: Fix slight delay when interrupting intro animationThierry Crozat
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary.
2016-07-20CREDITS: Add myself as developer for the drascula engineThierry Crozat
I forgot to do it when I rewrote big chunks of the engine code three months ago.
2016-07-20AGOS: Fix wrongly indented debugC() statementSven Hesse
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't.
2016-07-20NEWS: Add MM V0 improvements by segraxLothar Serra Mari
2016-07-19SCUMM: Use more portable rounding functionEugene Sandulenko
2016-07-19Merge pull request #785 from segrax/masterEugene Sandulenko
SCUMM: Maniac V0: Walkbox / Timing improvements
2016-07-19SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵Robert Crossfield
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19NEWS: Mention the changes introduced since the last NEWS updateLothar Serra Mari
I tried to cover most of the things that seem to be interesting for the end user. I excluded the SCI32 stuff because a) it's not officially supported and b) I don't have the slightest clue what most of the changes to the SCI32 engine do. :) Please excuse if you made a noteworthy contribution I missed to mention in this NEWS update. It was not on purpose.
2016-07-19SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk codeRobert Crossfield
2016-07-19I18N: Update revision date in de_DE.poLothar Serra Mari
2016-07-19I18N: Regenerate translations data fileLothar Serra Mari
2016-07-19I18N: Update German translationLothar Serra Mari
2016-07-19I18N: Regenerate translations template from source codeLothar Serra Mari
2016-07-18FULLPIPE: Adjusted debug outputEugene Sandulenko
2016-07-17SCUMM: Maniac V0: Clear the text area of the screen on fade outRobert Crossfield
2016-07-15WAGE: Free memory used by loadWorld() debug codeTorbjörn Andersson
2016-07-15WAGE: Fix memory leak in drawBitmap()Torbjörn Andersson
The 'tmp' surface was never freed when in _boundsCalculationMode.
2016-07-15WAGE: Free memory for buttons when dialog is destroyedTorbjörn Andersson
2016-07-13Merge pull request #783 from bgK/create-project-cmake-builderEugene Sandulenko
DEVTOOLS: Add a CMake project generator to create_project
2016-07-12GUI: Regenerate built-in themeEugene Sandulenko
2016-07-12Merge pull request #784 from Tkachov/tabwidget-height-fixEugene Sandulenko
GUI: Fix TabWidget height issues
2016-07-12SCI32: Disable kernel call 0x23 on LSL6hiresColin Snover
LSL6hires calls 0x23 (Graph/Robot) from game scripts, but it is a null function in the game's interpreter.
2016-07-12SCI32: Fix unnecessary palette updatesColin Snover
Some games load palettes that include color 255, but this is hardcoded to white in SSCI, so just ignore it during merges since it is ignored when the hardware palette is updated anyway.
2016-07-12SCI32: Avoid flash of incorrect colour when palettes are changedColin Snover
Avoid forcing the screen to refresh after a palette change if the screen is also about to be drawn to, as the palette change + draw is intended to be an atomic operation.
2016-07-12GUI: Fix TabWidget height issuesAlexander Tkachev
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
2016-07-11SCI32: Fix broken background volume in Torin during speechColin Snover
2016-07-11Revert "SCI32: Add blackline option to KQ7 2.00b DOS"Colin Snover
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d. VMD and DUK are the formats that get blacklined, not Robot.
2016-07-11SCI32: Add ADGF_DEMO flag to Hoyle 5 detectionColin Snover
2016-07-11SCI32: Add blackline option to KQ7 2.00b DOSColin Snover
KQ7 DOS uses Robot video in place of AVI.
2016-07-11SCI: Update script patch commentsMartin Kiewitz
2016-07-11SCI32: Add detection for Hoyle 5 demoColin Snover
2016-07-11SCI32: Improve kq7 subtitle script patchMartin Kiewitz
Subtitle box should now always use color 255, which should be white all the time. Normally it uses color 7, which is white most of the time, but for example pink/purple at the start of chapter 5.
2016-07-11SCI32: Give planes a default typeColin Snover
With the addition of the transparent pic type code, the _type property would be read uninitialised by setType if _pictureId was set to kPlanePic. CID 1357230, 1357231.
2016-07-11SCI32: Guard against no split countColin Snover
CID 1357229.
2016-07-11SCI32: Silence non-monitored channels while monitoring is activeColin Snover