Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev | |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev | |
It now actually does the loading. | |||
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-07-27 | WAGE: Move some code in saveGame() | Alexander Tkachev | |
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones. | |||
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev | |
_resourceId is added to entities, so saveGame() can access these ids and save them. | |||
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-21 | NEWS: Mention GOB1EGA fixes by DrMcCoy | Lothar Serra Mari | |
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-07-20 | FULLPIPE: Some renames in MovGraphLink | Eugene Sandulenko | |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat | |
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary. | |||
2016-07-20 | CREDITS: Add myself as developer for the drascula engine | Thierry Crozat | |
I forgot to do it when I rewrote big chunks of the engine code three months ago. | |||
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-07-20 | NEWS: Add MM V0 improvements by segrax | Lothar Serra Mari | |
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | Merge pull request #785 from segrax/master | Eugene Sandulenko | |
SCUMM: Maniac V0: Walkbox / Timing improvements | |||
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not | |||
2016-07-19 | NEWS: Mention the changes introduced since the last NEWS update | Lothar Serra Mari | |
I tried to cover most of the things that seem to be interesting for the end user. I excluded the SCI32 stuff because a) it's not officially supported and b) I don't have the slightest clue what most of the changes to the SCI32 engine do. :) Please excuse if you made a noteworthy contribution I missed to mention in this NEWS update. It was not on purpose. | |||
2016-07-19 | SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code | Robert Crossfield | |
2016-07-19 | I18N: Update revision date in de_DE.po | Lothar Serra Mari | |
2016-07-19 | I18N: Regenerate translations data file | Lothar Serra Mari | |
2016-07-19 | I18N: Update German translation | Lothar Serra Mari | |
2016-07-19 | I18N: Regenerate translations template from source code | Lothar Serra Mari | |
2016-07-18 | FULLPIPE: Adjusted debug output | Eugene Sandulenko | |
2016-07-17 | SCUMM: Maniac V0: Clear the text area of the screen on fade out | Robert Crossfield | |
2016-07-15 | WAGE: Free memory used by loadWorld() debug code | Torbjörn Andersson | |
2016-07-15 | WAGE: Fix memory leak in drawBitmap() | Torbjörn Andersson | |
The 'tmp' surface was never freed when in _boundsCalculationMode. | |||
2016-07-15 | WAGE: Free memory for buttons when dialog is destroyed | Torbjörn Andersson | |
2016-07-13 | Merge pull request #783 from bgK/create-project-cmake-builder | Eugene Sandulenko | |
DEVTOOLS: Add a CMake project generator to create_project | |||
2016-07-12 | GUI: Regenerate built-in theme | Eugene Sandulenko | |
2016-07-12 | Merge pull request #784 from Tkachov/tabwidget-height-fix | Eugene Sandulenko | |
GUI: Fix TabWidget height issues | |||
2016-07-12 | SCI32: Disable kernel call 0x23 on LSL6hires | Colin Snover | |
LSL6hires calls 0x23 (Graph/Robot) from game scripts, but it is a null function in the game's interpreter. | |||
2016-07-12 | SCI32: Fix unnecessary palette updates | Colin Snover | |
Some games load palettes that include color 255, but this is hardcoded to white in SSCI, so just ignore it during merges since it is ignored when the hardware palette is updated anyway. | |||
2016-07-12 | SCI32: Avoid flash of incorrect colour when palettes are changed | Colin Snover | |
Avoid forcing the screen to refresh after a palette change if the screen is also about to be drawn to, as the palette change + draw is intended to be an atomic operation. | |||
2016-07-12 | GUI: Fix TabWidget height issues | Alexander Tkachev | |
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events. | |||
2016-07-11 | SCI32: Fix broken background volume in Torin during speech | Colin Snover | |
2016-07-11 | Revert "SCI32: Add blackline option to KQ7 2.00b DOS" | Colin Snover | |
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d. VMD and DUK are the formats that get blacklined, not Robot. | |||
2016-07-11 | SCI32: Add ADGF_DEMO flag to Hoyle 5 detection | Colin Snover | |
2016-07-11 | SCI32: Add blackline option to KQ7 2.00b DOS | Colin Snover | |
KQ7 DOS uses Robot video in place of AVI. | |||
2016-07-11 | SCI: Update script patch comments | Martin Kiewitz | |
2016-07-11 | SCI32: Add detection for Hoyle 5 demo | Colin Snover | |
2016-07-11 | SCI32: Improve kq7 subtitle script patch | Martin Kiewitz | |
Subtitle box should now always use color 255, which should be white all the time. Normally it uses color 7, which is white most of the time, but for example pink/purple at the start of chapter 5. | |||
2016-07-11 | SCI32: Give planes a default type | Colin Snover | |
With the addition of the transparent pic type code, the _type property would be read uninitialised by setType if _pictureId was set to kPlanePic. CID 1357230, 1357231. | |||
2016-07-11 | SCI32: Guard against no split count | Colin Snover | |
CID 1357229. | |||
2016-07-11 | SCI32: Silence non-monitored channels while monitoring is active | Colin Snover | |