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author | Eugene Sandulenko | 2016-07-18 22:40:33 +0300 |
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committer | Eugene Sandulenko | 2016-07-18 22:40:52 +0300 |
commit | aadc853146483a74c898b2b4392f181d70409710 (patch) | |
tree | 38955495325592f93ca40ef99a24220c124420ea | |
parent | 246d48b467cd88d666311bf95b3c966a53eaf0da (diff) | |
download | scummvm-rg350-aadc853146483a74c898b2b4392f181d70409710.tar.gz scummvm-rg350-aadc853146483a74c898b2b4392f181d70409710.tar.bz2 scummvm-rg350-aadc853146483a74c898b2b4392f181d70409710.zip |
FULLPIPE: Adjusted debug output
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 68b63d398a..3a0e262f82 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -110,10 +110,10 @@ GameLoader::~GameLoader() { } bool GameLoader::load(MfcArchive &file) { - debug(5, "GameLoader::load()"); + debug(1, "GameLoader::load()"); _gameName = file.readPascalString(); - debug(6, "_gameName: %s", _gameName); + debug(1, "_gameName: %s", _gameName); _gameProject = new GameProject(); @@ -126,13 +126,13 @@ bool GameLoader::load(MfcArchive &file) { } _gameName = file.readPascalString(); - debug(6, "_gameName: %s", _gameName); + debug(1, "_gameName: %s", _gameName); _inventory.load(file); _interactionController->load(file); - debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size()); + debug(1, "sceneTag count: %d", _gameProject->_sceneTagList->size()); _sc2array.resize(_gameProject->_sceneTagList->size()); @@ -142,7 +142,7 @@ bool GameLoader::load(MfcArchive &file) { snprintf(tmp, 11, "%04d.sc2", it->_sceneId); - debug(2, "sc: %s", tmp); + debug(1, "sc: %s", tmp); _sc2array[i].loadFile((const char *)tmp); } @@ -152,6 +152,8 @@ bool GameLoader::load(MfcArchive &file) { _field_FA = file.readUint16LE(); _field_F8 = file.readUint16LE(); + debug(1, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8); + _gameVar = (GameVar *)file.readClass(); return true; |