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2018-03-28LILLIPUT: Add missing addition in sub16DD5sylvaintv
2018-03-28LILLIPUT: Implemented sub16DD5sylvaintv
It looks like a collision line test between 2 points
2018-03-28LILLIPUT: (Hopefully) fix sub16CA0Strangerke
2018-03-28LILLIPUT: Implementation of sub16CA0sylvaintv
Big sub16CA0 function implementation
2018-03-28LILLIPUT: fix regression in 6aef68e246448977f2b8ba1bb19a17d8eaf61642Strangerke
2018-03-28LILLIPUT: Small additionssylvaintv
Small implementations of the int8 functions
2018-03-28LILLIPUT: Rename fading functionsStrangerke
2018-03-28LILLIPUT: Add display heroism barStrangerke
2018-03-28LILLIPUT: Fix a couple of check errors in sub16626, implement some more more ↵Strangerke
core functions
2018-03-28LILLIPUT: Minor fixessylvaintv
Prevents unexpected values in sub16626
2018-03-28LILLIPUT: Fix display string functions, some renamingStrangerke
2018-03-28LILLIPUT: Add display string, accelerate fading to 50HkzStrangerke
2018-03-28LILLIPUT: Implement some more functionsStrangerke
2018-03-28LILLIPUT: Put sound stubs in a separated classStrangerke
2018-03-28LILLIPUT: Implement some more parts of "int 8"Strangerke
2018-03-28LILLIPUT: Fix 20ms frame glitchsylvaintv
Skip late frames if we are too slow
2018-03-28LILLIPUT: Int8 called every 20mssylvaintv
Makes also the title stars work
2018-03-28LILLIPUT: Start implementing engine update (int 8 replacement in the original)Strangerke
The screen now moves to the point expected in intro
2018-03-28LILLIPUT: Implement fade in/fade outsylvaintv
Fade from/to black
2018-03-28LILLIPUT: Implement two more display functionsStrangerke
2018-03-28LILLIPUT: Isomap rendering completesylvaintv
Fixed more small things, the map renders as in game.
2018-03-28LILLIPUT: Fix to render cubessylvaintv
We can see some isometric cubes but wrongly placed.
2018-03-28LILLIPUT: Some more display functionsStrangerke
2018-03-28LILLIPUT: Implement display function 6, start implementing display function 12.Strangerke
Background is now displayed properly
2018-03-28LILLIPUT: Implement display function 2. This fixes mouse displayStrangerke
2018-03-28LILLIPUT: Fix bug in previous commit, implement one more display functionStrangerke
2018-03-28LILLIPUT: start implementing display functionsStrangerke
2018-03-28LILLIPUT: Add some more opcodes. Engine is now alive!Strangerke
2018-03-28LILLIPUT: Implement more opcodesStrangerke
2018-03-28LILLIPUT: Implement opcodes. 29 groups are now executed in a rowStrangerke
2018-03-28LILLIPUT: Implement opcodes used by game scripts 3 and 4Strangerke
2018-03-28LILLIPUT: Start game scriptsStrangerke
2018-03-28LILLIPUT: Add preliminar menu support and main loopStrangerke
2018-03-28LILLIPUT: Fix a bug in VGA file loadingStrangerke
2018-03-28LILLIPUT: Modify event pollingStrangerke
2018-03-28LILLIPUT: Add preliminar mouse handlerStrangerke
2018-03-28LILLIPUT: Partially implement displayVGAFile(). Title is now displayedStrangerke
2018-03-28LILLIPUT: Add default palette, and palette fixup (thanks to SylvainTV for ↵Strangerke
the help)
2018-03-28LILLIPUT: Implement some more opcodes, fix stupid bug in script parser ↵Strangerke
termination check
2018-03-28LILLIPUT: Complete function getValue2()Strangerke
2018-03-28LILLIPUT: Implement 4 more opcodesStrangerke
2018-03-28LILLIPUT: Implement some more opcodesStrangerke
2018-03-28LILLIPUT: Implement a couple of other opcodes, add proper debugcStrangerke
2018-03-28LILLIPUT: Fix a couple of bugs in handleOpcode()Strangerke
2018-03-28LILLIPUT: Implement OC_sub184F5, modify struct18560Strangerke
2018-03-28LILLIPUT: Start implementing some functionsStrangerke
2018-03-28LILLIPUT: Add a script handler skeletton. All opcodes are stubbedStrangerke
2018-03-28LILLIPUT: Add detection for French, German and Italian versionsStrangerke
2018-03-28LILLIPUT: Add resource loadingStrangerke
2018-03-28LILLIPUT: Add skelettonStrangerke