Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-20 | Add Japanese MI1 for SEGA CD | Eugene Sandulenko | |
svn-id: r28151 | |||
2007-07-19 | Some small updates on the IHNM demo | Filippos Karapetis | |
svn-id: r28146 | |||
2007-07-19 | Patch #1756556 (MSVC71 project files update) by quietust | Max Horn | |
svn-id: r28145 | |||
2007-07-19 | Some more resource mappings for the IHNM demo | Filippos Karapetis | |
svn-id: r28144 | |||
2007-07-19 | IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo | Filippos Karapetis | |
svn-id: r28143 | |||
2007-07-19 | Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵ | Filippos Karapetis | |
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141 | |||
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis | |
svn-id: r28138 | |||
2007-07-17 | forgot about drascula.vcproj | Paweł Kołodziejski | |
svn-id: r28133 | |||
2007-07-17 | added english and spanish version of drascula detection | Paweł Kołodziejski | |
svn-id: r28132 | |||
2007-07-17 | Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key" | Filippos Karapetis | |
svn-id: r28131 | |||
2007-07-17 | added engine stubs code for Drascula game | Paweł Kołodziejski | |
svn-id: r28130 | |||
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-17 | Possible fix for bug 1754613, part 2: changed the way compressed digital ↵ | Filippos Karapetis | |
music is detected svn-id: r28127 | |||
2007-07-17 | Possible fix for bug 1754613. It's now possible to have an uncompressed ↵ | Filippos Karapetis | |
music.rsc file when the rest of the data files are compressed svn-id: r28126 | |||
2007-07-16 | Porting DS word completion keyboard changes from branch0-10-0. | Neil Millstone | |
svn-id: r28125 | |||
2007-07-16 | Word completion code that uses predictive dictionary ported from branch0-10-0 | Neil Millstone | |
svn-id: r28124 | |||
2007-07-16 | Add Bear Stormin' | Eugene Sandulenko | |
svn-id: r28121 | |||
2007-07-16 | Add Japanese 3DO version of fbpack. | Travis Howell | |
svn-id: r28119 | |||
2007-07-15 | Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵ | Kari Salminen | |
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114 | |||
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn | |
svn-id: r28112 | |||
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn | |
svn-id: r28111 | |||
2007-07-15 | Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵ | Max Horn | |
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110 | |||
2007-07-15 | Added new Mac SCUMM MD5, tracker #1749232 | Max Horn | |
svn-id: r28108 | |||
2007-07-15 | Refactored selectCharacter so that menu code doesn't need auxiliary buffer ↵ | Nicola Mettifogo | |
kBit2 anymore. svn-id: r28106 | |||
2007-07-15 | To loop a music track forever, the number of loops is set to 0 | Filippos Karapetis | |
svn-id: r28105 | |||
2007-07-15 | ITE: looping of compressed digital music is now done by the respective ↵ | Filippos Karapetis | |
compressed streams themselves svn-id: r28104 | |||
2007-07-15 | Screen update is no more triggered automatically when performing full ↵ | Nicola Mettifogo | |
screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097 | |||
2007-07-15 | Changed some additions to += as Python supports that operator (Didn't ↵ | Kari Salminen | |
realize that before). svn-id: r28096 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-15 | ITE: Music looping works now with compressed digital music. However, there's ↵ | Filippos Karapetis | |
still a small pause when a track restarts svn-id: r28082 | |||
2007-07-14 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r28078 | |||
2007-07-14 | ITE: Fixed some more incorrect dots on dialog buttons | Filippos Karapetis | |
svn-id: r28077 | |||
2007-07-14 | ITE: Fixed some of the incorrectly drawn dots of the menu buttons | Filippos Karapetis | |
svn-id: r28076 | |||
2007-07-14 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28072 | |||
2007-07-14 | Some more updates for looping of compressed digital music. It's still not ↵ | Filippos Karapetis | |
working, though svn-id: r28071 | |||
2007-07-14 | Improved check for the patched sound file used in ITE intro | Filippos Karapetis | |
svn-id: r28070 | |||
2007-07-14 | Cleanup of the digital music code. Now all kinds of music (uncompressed and ↵ | Filippos Karapetis | |
compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069 | |||
2007-07-14 | Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵ | Filippos Karapetis | |
Sprite priority in rat caves" svn-id: r28064 | |||
2007-07-13 | Full screen updates aren't automatic after palette changes anymore now. ↵ | Nicola Mettifogo | |
Traded some code pollution with SPEED! svn-id: r28061 | |||
2007-07-13 | Oops, deactivated the actor debug flag again, which was incorrectly ↵ | Filippos Karapetis | |
activated in commit #28058 svn-id: r28059 | |||
2007-07-13 | Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵ | Filippos Karapetis | |
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 | |||
2007-07-13 | Add TODO: music looping does not work with compressed digital music | Filippos Karapetis | |
svn-id: r28056 | |||
2007-07-13 | Some more fixes for Italian fan translation. | Johannes Schickel | |
svn-id: r28055 | |||
2007-07-13 | Rename AGI palette extractor | Eugene Sandulenko | |
svn-id: r28054 | |||
2007-07-12 | Added wildcards and a preliminary test which doesn't require unpacking the ↵ | Kari Salminen | |
colors. Helped like a gazillion percent, or so :-). svn-id: r28048 | |||
2007-07-12 | Some optimisations to the DXA player to reduce the amount of needless mallocing | Robin Watts | |
and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047 | |||
2007-07-12 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28042 | |||
2007-07-11 | Tool for extracting palettes from Amiga AGI games' executables. My first ↵ | Kari Salminen | |
Python program, yay :-) svn-id: r28035 | |||
2007-07-11 | Cleaned up comments | Filippos Karapetis | |
svn-id: r28034 | |||
2007-07-11 | Enable menus for Space Quest 1 (PC) 1.1A | Filippos Karapetis | |
svn-id: r28033 |