Age | Commit message (Expand) | Author |
2014-08-11 | ACCESS: Implement cmdCheckFrame | Strangerke |
2014-08-10 | ACCESS: Implemented animation anim methods | Paul Gilbert |
2014-08-10 | ACCESS: Add decoding of animation resources | Paul Gilbert |
2014-08-10 | ACCESS: Fix palette translation during loading | Paul Gilbert |
2014-08-10 | ACCESS: Fix loop in buildScreen | Paul Gilbert |
2014-08-11 | ACCESS: Implement 2 opcodes | Strangerke |
2014-08-10 | ACCESS: Implement loadPlayField | Paul Gilbert |
2014-08-10 | ACCESS: Decompress sprite resource frames immediately on creation | Paul Gilbert |
2014-08-10 | ACCESS: Beginnings of logic for drawing sprite frames | Paul Gilbert |
2014-08-10 | ACCESS: Changed _objectsTable from raw data array to SpriteResource array | Paul Gilbert |
2014-08-10 | ACCESS: Fix typo in variable name | Strangerke |
2014-08-10 | ACCESS: Implement 3 more opcodes | Strangerke |
2014-08-10 | ACCESS: Adding sprite resources and screen saving | Paul Gilbert |
2014-08-10 | ACCESS: Fix bug in reloadRoom1 | Strangerke |
2014-08-09 | ACCESS: Implemented roomMenu | Paul Gilbert |
2014-08-09 | ACCESS: Implemented player loading | Paul Gilbert |
2014-08-10 | ACCESS: Implement some more opcodes | Strangerke |
2014-08-09 | ACCESS: Fix skipping bytes in executeScript method | Paul Gilbert |
2014-08-09 | ACCESS: Cleanup of Amazon game flags | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of inventory management | Paul Gilbert |
2014-08-09 | ACCESS: Convert Scripts class to use a MemoryReadStream | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of animation manager | Paul Gilbert |
2014-08-09 | ACCESS: Add missing CMDOBJECT method to script command list | Paul Gilbert |
2014-08-09 | ACCESS: Add detection entry and subfolder adding for CD version | Paul Gilbert |
2014-08-09 | ACCESS: Fix implementation of cmdCheckLoc() | Strangerke |
2014-08-09 | ACCESS: Implement some script opcodes | Strangerke |
2014-08-08 | ACCESS: Implemented several script commands | Paul Gilbert |
2014-08-08 | ACCESS: Implemented cmdGoto script command | Paul Gilbert |
2014-08-08 | ACCESS: Simplify command list array to use a virtual method | Paul Gilbert |
2014-08-08 | ACCESS: Fix opening files by name | Paul Gilbert |
2014-08-07 | ACCESS: Implemented skeleton script command method list | Paul Gilbert |
2014-08-07 | ACCESS: General cleanup of Room class | Paul Gilbert |
2014-08-07 | ACCESS: Move playField and tile data to Room class | Paul Gilbert |
2014-08-07 | ACCESS: Implement buildScreen | Paul Gilbert |
2014-08-07 | ACCESS: Fixes for loading room data | Paul Gilbert |
2014-08-07 | ACCESS: Fix reading last resource of container files | Paul Gilbert |
2014-08-07 | ACCESS: Implemented setupRoom method | Paul Gilbert |
2014-08-06 | ACCESS: Implemented room data loading | Paul Gilbert |
2014-08-06 | ACCESS: Add Amazon character and room resource lists | Paul Gilbert |
2014-08-06 | ACCESS: Split resources into a seperate file just for Amazon resources | Paul Gilbert |
2014-08-06 | ACCESS: Added room clearing | Paul Gilbert |
2014-08-05 | ACCESS: Add scripts classes and Amazon room setup | Paul Gilbert |
2014-08-05 | ACCESS: Implement outer room handler | Paul Gilbert |
2014-08-05 | ACCESS: Remainder of Amazon game initialization added | Paul Gilbert |
2014-08-05 | ACCESS: Moved globals into the main engine classes | Paul Gilbert |
2014-08-04 | ACCESS: Added Globals classes | Paul Gilbert |
2014-08-04 | ACCESS: Remove graphics manager, and added more skeleton for Amazon intro | Paul Gilbert |
2014-08-04 | ACCESS: Fleshed out beginning of title sequence, added Screen::clip | Paul Gilbert |
2014-08-03 | ACCESS: Added decompression code | Paul Gilbert |
2014-08-02 | ACCESS: Added screen loading and file index load fixes | Paul Gilbert |