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2005-04-24Moved conversation stuff from Logic to Mouse.Torbjörn Andersson
svn-id: r17787
2005-04-24I believe this is the correct fix for the sanctuary door bug.Torbjörn Andersson
svn-id: r17786
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
svn-id: r17785
2005-04-24Remove out dated comment.Travis Howell
svn-id: r17784
2005-04-24Add additional check for comments with ().Travis Howell
Required for map.ini file included with mustard. svn-id: r17783
2005-04-24Use new ConfigFile class for read/writeConfigFile in HE games.Travis Howell
svn-id: r17782
2005-04-24The last section of config file was not saved, when loading config file.Travis Howell
Fix all string compares. svn-id: r17781
2005-04-23Implement some missing methodsMax Horn
svn-id: r17780
2005-04-23Make StringMap class (with case insensitive keys) globalMax Horn
svn-id: r17779
2005-04-23This code should be revised...Max Horn
svn-id: r17778
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a ↵Max Horn
fixed size table. svn-id: r17777
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-23Change the way the command line options are put into the ConfigManagerMax Horn
svn-id: r17775
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell
Fix palette issues with charset type 0 in HE games svn-id: r17774
2005-04-23Added new ConfigFile class. It is not yet used anywhere. ConfigManager will ↵Max Horn
be rewritten around this class. Note that it is not final yet and may be revised in many ways. svn-id: r17773
2005-04-23Remove StringMap class from map.h (at least for now)Max Horn
svn-id: r17772
2005-04-23WhitespaceTorbjörn Andersson
svn-id: r17771
2005-04-23These structs must be packedMax Horn
svn-id: r17770
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-23Oops. This should have been removed long ago.Torbjörn Andersson
svn-id: r17768
2005-04-23fixed sfDropObject implementationAndrew Kurushin
svn-id: r17767
2005-04-23Document our tools a little bitMax Horn
svn-id: r17766
2005-04-23Should be HE61 now.Travis Howell
svn-id: r17765
2005-04-23Simpler check, since VAR_NEW_ROOM is no longer set in small header games.Travis Howell
svn-id: r17764
2005-04-23Check for a '\' before adding slash too, otherwise starting a game in root ↵Travis Howell
directory will fail. svn-id: r17763
2005-04-23Adjust for last cvs change.Travis Howell
svn-id: r17762
2005-04-23Always set file path separately in o72_openFile() so upper and lower case ↵Travis Howell
filenames are checked. svn-id: r17761
2005-04-22oopsMax Horn
svn-id: r17760
2005-04-22Added macros for integer options; added some explantory comments to the ↵Max Horn
option parser macros svn-id: r17759
2005-04-22add a comment regarding an odd hackMax Horn
svn-id: r17758
2005-04-22GameDetector isn't actually used hereMax Horn
svn-id: r17757
2005-04-22We have an official PS2 port now (although its status is not clear to me)Max Horn
svn-id: r17756
2005-04-22Added SDL backend TODOMax Horn
svn-id: r17755
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
svn-id: r17754
2005-04-22Use class File instead of FILE (not finished)Max Horn
svn-id: r17753
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752
2005-04-22fixes sfEnableZone ( 'house' problem )Andrew Kurushin
svn-id: r17751
2005-04-22fixed non assigned buttons in IHNMAndrew Kurushin
svn-id: r17750
2005-04-22Changed "BYTE" to "int".Torbjörn Andersson
svn-id: r17749
2005-04-22implemented inventoryAndrew Kurushin
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
2005-04-22Must call openCD to support real Audio CD tracksMax Horn
svn-id: r17747
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
svn-id: r17746
2005-04-22Fix header check when using external wizImage files.Travis Howell
svn-id: r17745
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-22Move HE activity on its placeEugene Sandulenko
svn-id: r17743
2005-04-22Add HE activity packEugene Sandulenko
svn-id: r17742
2005-04-21some cleanup and added some error() calls when handling wiz images type ↵Gregory Montoir
different from 0 and 1 svn-id: r17741
2005-04-21cleanupGregory Montoir
svn-id: r17740
2005-04-21Need for HE100 version of lost too.Travis Howell
svn-id: r17739
2005-04-21Sync. HE100.Travis Howell
svn-id: r17738