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2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230
2004-03-11Backport bleeJames Brown
svn-id: r13228
2004-03-09correct error textJonathan Gray
svn-id: r13226
2004-03-09Respond to volume-altering songsJoost Peters
svn-id: r13225
2004-03-09Enable music volume slider in JournalJoost Peters
svn-id: r13222
2004-03-07changed workaround again, it's also needed when entering the room, not only ↵Robert Göffringmann
when restoring a savegame. svn-id: r13216
2004-03-07work around script bug #911508 BS1: Crash when loading certain savegamesRobert Göffringmann
svn-id: r13215
2004-03-07cleanup (removed irrevelant comments and useless XXX'ed code)Gregory Montoir
svn-id: r13214
2004-03-07consistent use of capitals, limit to 80 chars, MAD is not an mp3 encoderJonathan Gray
svn-id: r13212
2004-03-07OopsTravis Howell
svn-id: r13211
2004-03-07Add all HE game issuesTravis Howell
svn-id: r13210
2004-03-07UpdateTravis Howell
svn-id: r13209
2004-03-07obsolete TODOMax Horn
svn-id: r13208
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-07remove dependency on SDL_byteorder.h when we are using config.hMax Horn
svn-id: r13206
2004-03-06Change CFBundleName to 'CFBundleName'Max Horn
svn-id: r13204
2004-03-05Clear all channel variables in clear_channelJochen Hoenicke
svn-id: r13203
2004-03-05Initialize _random_lsr to avoid valgrind warningsJochen Hoenicke
svn-id: r13202
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
until someone figures out exactly what to do, let's do something less drastic. Now if someone requests a pixel outside the known screen, assume that pixel has colour 0. svn-id: r13200
2004-03-05Yearly CE BASS intro synch fixNicolas Bacca
svn-id: r13199
2004-03-05Removed obsolete warning message from fnPlaySequence().Torbjörn Andersson
svn-id: r13195
2004-03-04remove Makefile.noconf there isn't any known reason for people to use it nowJonathan Gray
svn-id: r13193
2004-03-04use printf instead of echo -n for the echo -n less solaris usersJonathan Gray
svn-id: r13192
2004-03-04add function to provide echo -n behaviour for the echo -n less solaris usersJonathan Gray
svn-id: r13191
2004-03-04added Rect::moveTo methodsMax Horn
svn-id: r13190
2004-03-04add ConfigManager::getActiveDomainMax Horn
svn-id: r13189
2004-03-04Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, ↵Max Horn
but I figure it can't get worse than it already is :-) svn-id: r13188
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
svn-id: r13180
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13178
2004-03-04Add maniac enchanced demo md5Eugene Sandulenko
svn-id: r13176
2004-03-04Add Russian Freddi HE md5'sEugene Sandulenko
svn-id: r13175
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
svn-id: r13174
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03sdl-config --static-libs finally works in SDL 1.2.7, make use of itMax Horn
svn-id: r13172
2004-03-03Add SDL information to track driver problemsNicolas Bacca
svn-id: r13171
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
svn-id: r13168
2004-03-03unsigned ints are always >= 0 (fix warnings)Max Horn
svn-id: r13167
2004-03-03Add back HE sound differences for AKOS.Travis Howell
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
if you use the start-up dialog to restore an old savegame. svn-id: r13164
2004-03-03That should have been maniac specific.Travis Howell
svn-id: r13163
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13161
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13160
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵Paweł Kołodziejski
at 0, match as rest of scummvm code : start at 0 svn-id: r13157
2004-03-02Display keyboard when savingNicolas Bacca
svn-id: r13156
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
svn-id: r13153
2004-03-02Display keyboard when savingNicolas Bacca
svn-id: r13151
2004-03-02updatePaweł Kołodziejski
svn-id: r13147
2004-03-02FLAC supportChris Apers
svn-id: r13146
2004-03-02640x480 games not supported on PalmOSChris Apers
svn-id: r13145