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2007-01-07Some README tweaksMax Horn
svn-id: r25050
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
svn-id: r25047
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they ↵David Symonds
affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code. svn-id: r25046
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
svn-id: r25045
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
svn-id: r25044
2007-01-07Enable AGI engine by defaultEugene Sandulenko
svn-id: r25043
2007-01-06ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls.Oystein Eftevaag
svn-id: r25041
2007-01-06Updated POD explanation linkMax Horn
svn-id: r25040
2007-01-06Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery ↵Oystein Eftevaag
instead svn-id: r25039
2007-01-06formattingJohannes Schickel
svn-id: r25038
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2007-01-06A few minor fixes and optimizations (biggest one is splitting ↵Oystein Eftevaag
decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame svn-id: r25034
2007-01-06Start removing hires code from AGI engine.David Symonds
svn-id: r25033
2007-01-06Add myself to the necessary credit sections.David Symonds
svn-id: r25030
2007-01-06Remove excess spaceTravis Howell
svn-id: r25028
2007-01-06Add another German version of Freddi Fish 3Travis Howell
svn-id: r25026
2007-01-06- Fixed cut off and missing soundsSven Hesse
- Fixed a crash/static reported in the forums (sending Winkle to the vulture) - (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089) - Fixed using unitialised values after allocating the variables svn-id: r25025
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2007-01-06Menus should wrap around at top and bottom.David Symonds
svn-id: r25023
2007-01-05Enabled exit from in-game optionsGregory Montoir
svn-id: r25017
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015
2007-01-05Add filename prefix used by German version of Freddi Fish 3Travis Howell
svn-id: r25011
2007-01-05got rid of an assertion triggered when trying to play a speech file after ↵Gregory Montoir
switching from silent mode to talk mode. Minor cleanup. svn-id: r25010
2007-01-05Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)Sven Hesse
svn-id: r25006
2007-01-05Playstation -> PlayStationMax Horn
svn-id: r25003
2007-01-04Some more README tweaks and yet another TODOMax Horn
svn-id: r24996
2007-01-04Using SCUMMVM_SAVEPATH hasn't been recommend for a long time now ↵Max Horn
(essentially since we added support for a config file), so let's deprecate it by removing it from the README (we can still support it, just no need to advertise it) svn-id: r24995
2007-01-04Some more tweaksMax Horn
svn-id: r24994
2007-01-04Various correction, enhancements, tweaks and other modifications of the ↵Max Horn
README (note the added TODOs, which must be resolved before the next release) svn-id: r24993
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from ↵Travis Howell
CD under Windows svn-id: r24986
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
svn-id: r24985
2007-01-03Limit keyboard specific verb code to arrow keys only in PP/WWTravis Howell
svn-id: r24972
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
svn-id: r24969
2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir
svn-id: r24968
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01CleanupTravis Howell
svn-id: r24963
2007-01-01Always reset _scaledBuffer to zero when playing video, to prevent double free.Travis Howell
svn-id: r24962
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
svn-id: r24961
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959
2006-12-30CleanupTorbjörn Andersson
svn-id: r24953
2006-12-30Fixed warning.Torbjörn Andersson
svn-id: r24952
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
svn-id: r24951
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950