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The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is
very large, and this is using quite a lot of large variables on the
stack, rather than by heap allocation.
The exact cause is unclear, but this provokes an internal GCC error /
bug in the Android OUYA toolchain. To try to avoid this, this commit
changes several of the large local allocations from stack to heap i.e.
using new and delete[] to try to avoid this.
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