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authorMatthew Stewart2018-07-29 01:29:57 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit1c89c065082d47a56cd972984887d238ea6d03e8 (patch)
tree2b964f26ea6596bcb339c2bb4bde4f192ea909b6
parent06d7656d42ec5e4ba540dc613b6f6793c9979cfc (diff)
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STARTREK: SINS5
-rw-r--r--engines/startrek/awaymission.h16
-rw-r--r--engines/startrek/room.h62
-rw-r--r--engines/startrek/rooms/sins5.cpp467
-rw-r--r--engines/startrek/text.cpp63
-rw-r--r--engines/startrek/text.h63
5 files changed, 668 insertions, 3 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h
index 3791a24a30..0c6f3386fb 100644
--- a/engines/startrek/awaymission.h
+++ b/engines/startrek/awaymission.h
@@ -540,6 +540,14 @@ struct AwayMission {
// the keycard
byte gatheredClues; // 0x39
+ // bit 0: scanned left computer
+ // bit 1: scanned right computer
+ // bit 2: accessed left computer
+ // bit 3: accessed right computer
+ byte scannedAndUsedComputers; // 0x3a
+
+ bool wireConnected1; // 0x3b
+ bool wireConnected2; // 0x3c
bool openedOuterDoor; // 0x3d
bool openedInnerDoor; // 0x3e
bool unlockedIDCardDoor; // 0x3f
@@ -560,9 +568,17 @@ struct AwayMission {
bool enteredRoom2FirstTime; // 0x44
bool enteredRoom3FirstTime; // 0x45
bool enteredRoom4FirstTime; // 0x46
+ bool enteredRoom5FirstTime; // 0x47
bool gotPointsForScanningStatue; // 0x48
bool gotPointsForScanningRoom4; // 0x49
+ bool gotPointsForScanningRoom5; // 0x4a
+ bool gotPointsForScanningRightComputer; // 0x4b
+ bool gotPointsForScanningLeftComputer; // 0x4c
+ bool gotPointsForUsingRightComputer; // 0x4d
+ bool gotPointsForUsingLeftComputer; // 0x4e
+ bool discoveredComputersOutOfSync; // 0x4f
bool enteredRoom1FirstTime; // 0x50
+ bool gotPointsForEnteringRoom5; // 0x51
int16 missionScore; // 0x52
} sins;
};
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 8b76a5707f..8781dfa2a0 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -2373,6 +2373,63 @@ public:
// SINS5
void sins5Tick1();
+ void sins5UseSTricorderAnywhere();
+ void sins5UseSTricorderOnRightComputer();
+ void sins5UseSTricorderOnLeftComputer();
+ void sins5UseSTricorderOnMiddleComputer();
+ void sins5UseKirkOnRightComputer();
+ void sins5UseKirkOnLeftComputer();
+ void sins5UseKirkOnMiddleComputer();
+ void sins5UseMccoyOnComputer();
+ void sins5UseRedshirtOnComputer();
+ void sins5UseSpockOnMiddleComputer();
+ void sins5UseSpockOnRightComputer();
+ void sins5SpockReachedRightComputer();
+ void sins5SpockUsedRightComputer();
+ void sins5UseSpockOnLeftComputer();
+ void sins5SpockReachedLeftComputer();
+ void sins5SpockUsedLeftComputer();
+ void sins5CrewmanReadyToBeamOut();
+ void sins5Tick20();
+ void sins5CheckGatheredAllClues();
+ void sins5UseWireOnComputer();
+ void sins5KirkOrSpockInPositionToUseWire();
+ void sins5WireConnected();
+ void sins5UseStunPhaserOnComputer();
+ void sins5UseKillPhaserOnLeftComputer();
+ void sins5ReachedPositionToShootLeftComputer();
+ void sins5DrewPhaserToShootLeftComputer();
+ void sins5Timer0Expired();
+ void sins5UseKillPhaserOnMiddleComputer();
+ void sins5ReachedPositionToShootMiddleComputer();
+ void sins5DrewPhaserToShootMiddleComputer();
+ void sins5Timer1Expired();
+ void sins5UseKillPhaserOnRightComputer();
+ void sins5ReachedPositionToShootRightComputer();
+ void sins5DrewPhaserToShootRightComputer();
+ void sins5Timer2Expired();
+ void sins5ComputerLaunchesMissiles();
+ void sins5Timer3Expired();
+ void sins5LookAnywhere();
+ void sins5LookAtKirk();
+ void sins5LookAtSpock();
+ void sins5LookAtMccoy();
+ void sins5LookAtRedshirt();
+ void sins5LookAtLight();
+ void sins5LookAtLeftComputer();
+ void sins5LookAtMiddleComputer();
+ void sins5LookAtRightComputer();
+ void sins5LookAtMissile();
+ void sins5LookAtNorthDoor();
+ void sins5UseMedkitOnCrewman();
+ void sins5UseMTricorderAnywhere();
+ void sins5TalkToKirk();
+ void sins5TalkToSpock();
+ void sins5TalkToMccoy();
+ void sins5TalkToRedshirt();
+ void sins5UseSTricorderOnMissile();
+ void sins5UseSTricorderOnNorthDoor();
+ void sins5UseMTricorderOnCrewman();
public:
// Room-specific variables. This is memset'ed to 0 when the room is initialized.
@@ -2676,6 +2733,11 @@ public:
}
} trial;
+ struct {
+ byte numCrewmenInPositionForWire; // 0xca
+ byte numCrewmenReadyToBeamOut; // 0xcb
+ } sins;
+
} _roomVar;
};
diff --git a/engines/startrek/rooms/sins5.cpp b/engines/startrek/rooms/sins5.cpp
index 49f9784b62..f725fa6135 100644
--- a/engines/startrek/rooms/sins5.cpp
+++ b/engines/startrek/rooms/sins5.cpp
@@ -22,20 +22,481 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
+#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
+#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
+#define OBJECT_CABLE 11
-#define HOTSPOT_20 0x20
+#define HOTSPOT_RIGHT_COMPUTER 0x20
+#define HOTSPOT_LEFT_COMPUTER 0x21
+#define HOTSPOT_MIDDLE_COMPUTER 0x22
+#define HOTSPOT_NORTH_DOOR 0x23
+#define HOTSPOT_LIGHT 0x24
+#define HOTSPOT_MISSILE_1 0x25
+#define HOTSPOT_MISSILE_2 0x26
+#define HOTSPOT_MISSILE_3 0x27
+#define HOTSPOT_MISSILE_4 0x28
namespace StarTrek {
extern const RoomAction sins5ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins5UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSTricorderOnRightComputer },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSTricorderOnLeftComputer },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKirkOnRightComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKirkOnLeftComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKirkOnMiddleComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSpockOnMiddleComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSpockOnRightComputer },
+ { {ACTION_DONE_WALK, 11, 0, 0}, &Room::sins5SpockReachedRightComputer },
+ { {ACTION_DONE_ANIM, 13, 0, 0}, &Room::sins5SpockUsedRightComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSpockOnLeftComputer },
+ { {ACTION_DONE_WALK, 10, 0, 0}, &Room::sins5SpockReachedLeftComputer },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::sins5SpockUsedLeftComputer },
+ { {ACTION_DONE_WALK, 16, 0, 0}, &Room::sins5CrewmanReadyToBeamOut },
+
+ { {ACTION_TICK, 20, 0, 0}, &Room::sins5Tick20 },
+
+ { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
+ { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
+ { {ACTION_DONE_WALK, 14, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::sins5WireConnected },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnLeftComputer },
+ { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
+ { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::sins5Timer0Expired },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
+ { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
+ { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::sins5Timer1Expired },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnRightComputer },
+ { {ACTION_DONE_WALK, 4, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
+ { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::sins5Timer2Expired },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins5ComputerLaunchesMissiles },
+ { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::sins5Timer3Expired },
+
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins5LookAnywhere },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins5LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins5LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins5LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins5LookAtLight },
+ { {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5LookAtLeftComputer },
+ { {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5LookAtMiddleComputer },
+ { {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5LookAtRightComputer },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5LookAtNorthDoor },
+
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::sins5UseMTricorderAnywhere },
+
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins5TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins5TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins5TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5TalkToRedshirt },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins5UseSTricorderOnNorthDoor },
+
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins5UseMTricorderOnCrewman },
};
extern const int sins5NumActions = sizeof(sins5ActionList) / sizeof(RoomAction);
void Room::sins5Tick1() {
+ playVoc("SIN5LOOP");
+
+ if (!_awayMission->sins.enteredRoom5FirstTime)
+ _awayMission->disableInput = 2;
+
+ if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
+ loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
+
+ if (!_awayMission->sins.gotPointsForEnteringRoom5) {
+ playMidiMusicTracks(MIDITRACK_0, -1);
+ _awayMission->sins.gotPointsForEnteringRoom5 = true;
+ }
+
+ playMidiMusicTracks(MIDITRACK_27, -3);
+}
+
+void Room::sins5UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_SIN5_013);
+}
+
+void Room::sins5UseSTricorderOnRightComputer() {
+ if (!_awayMission->sins.gotPointsForScanningRightComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+ spockScan(DIR_S, TX_SIN5_030);
+ _awayMission->sins.scannedAndUsedComputers |= 2;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSTricorderOnLeftComputer() {
+ if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+ spockScan(DIR_S, TX_SIN5_029);
+ _awayMission->sins.scannedAndUsedComputers |= 1;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSTricorderOnMiddleComputer() {
+ spockScan(DIR_S, TX_SIN5_028);
+}
+
+void Room::sins5UseKirkOnRightComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_003);
+ sins5UseSpockOnRightComputer();
+}
+
+void Room::sins5UseKirkOnLeftComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_004);
+ sins5UseSpockOnLeftComputer();
+}
+
+void Room::sins5UseKirkOnMiddleComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_001);
+}
+
+void Room::sins5UseMccoyOnComputer() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
+}
+
+void Room::sins5UseRedshirtOnComputer() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
+}
+
+void Room::sins5UseSpockOnMiddleComputer() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
+}
+
+void Room::sins5UseSpockOnRightComputer() {
+ if (!_awayMission->sins.gotPointsForUsingRightComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
+}
+
+void Room::sins5SpockReachedRightComputer() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
+}
+
+void Room::sins5SpockUsedRightComputer() {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
+ _awayMission->sins.scannedAndUsedComputers |= 8;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSpockOnLeftComputer() {
+ if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
+}
+
+void Room::sins5SpockReachedLeftComputer() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
+}
+
+void Room::sins5SpockUsedLeftComputer() {
+ if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_025);
+
+ walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
+ } else {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
+ _awayMission->sins.scannedAndUsedComputers |= 4;
+ sins5CheckGatheredAllClues();
+ }
+}
+
+void Room::sins5CrewmanReadyToBeamOut() {
+ if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_008);
+ showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_005);
+ _awayMission->sins.missionScore += 19;
+ endMission(_awayMission->sins.missionScore, 28, 0);
+ }
+}
+
+void Room::sins5Tick20() {
+ if (!_awayMission->sins.enteredRoom5FirstTime) {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
+ _awayMission->sins.enteredRoom5FirstTime = true;
+ }
+}
+
+// Checks whether both computers have been scanned and interacted with
+void Room::sins5CheckGatheredAllClues() {
+ if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
+ _awayMission->sins.discoveredComputersOutOfSync = true;
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_036);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_020);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_035);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_006);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_037);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_021);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_032);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_007);
+ }
+}
+
+void Room::sins5UseWireOnComputer() {
+ walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
+ walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
+ _awayMission->disableInput = true;
+}
+
+void Room::sins5KirkOrSpockInPositionToUseWire() {
+ if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
+ loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
+ loadActorAnim2(OBJECT_KIRK, "kusele");
+ }
+}
+
+void Room::sins5WireConnected() {
+ if (!_awayMission->sins.wireConnected1) {
+ _awayMission->sins.wireConnected1 = true;
+ _awayMission->sins.wireConnected2 = true;
+ loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
+ showText(TX_SIN5N004);
+ loseItem(OBJECT_ICONECT);
+ playMidiMusicTracks(MIDITRACK_30, -1);
+ }
+ _awayMission->disableInput = false;
+}
+
+void Room::sins5UseStunPhaserOnComputer() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
+}
+
+
+void Room::sins5UseKillPhaserOnLeftComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
+}
+
+void Room::sins5ReachedPositionToShootLeftComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
+}
+
+void Room::sins5DrewPhaserToShootLeftComputer() {
+ loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[0] = 24;
+}
+
+void Room::sins5Timer0Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+
+void Room::sins5UseKillPhaserOnMiddleComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
+}
+
+void Room::sins5ReachedPositionToShootMiddleComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
+}
+
+void Room::sins5DrewPhaserToShootMiddleComputer() {
+ loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[1] = 24;
+}
+
+void Room::sins5Timer1Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+
+void Room::sins5UseKillPhaserOnRightComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
+}
+
+void Room::sins5ReachedPositionToShootRightComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
+}
+
+void Room::sins5DrewPhaserToShootRightComputer() {
+ loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[2] = 24;
+}
+
+void Room::sins5Timer2Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+void Room::sins5ComputerLaunchesMissiles() {
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ showText(TX_SIN5N012);
+ showText(TX_SIN5N013);
+ showGameOverMenu();
+}
+
+void Room::sins5Timer3Expired() {
+ playSoundEffectIndex(SND_BLANK_14);
+}
+
+void Room::sins5LookAnywhere() {
+ showText(TX_SIN5N005);
+}
+
+void Room::sins5LookAtKirk() {
+ showText(TX_SIN5N000);
+}
+
+void Room::sins5LookAtSpock() {
+ showText(TX_SIN5N006);
+}
+
+void Room::sins5LookAtMccoy() {
+ showText(TX_SIN5N001);
+}
+
+void Room::sins5LookAtRedshirt() {
+ showText(TX_SIN5N002);
+}
+
+void Room::sins5LookAtLight() {
+ showText(TX_SIN5N007);
+}
+
+void Room::sins5LookAtLeftComputer() {
+ showText(TX_SIN5N010);
+}
+
+void Room::sins5LookAtMiddleComputer() {
+ showText(TX_SIN5N008);
+}
+
+void Room::sins5LookAtRightComputer() {
+ showText(TX_SIN5N009);
+}
+
+void Room::sins5LookAtMissile() {
+ showText(TX_SIN5N003);
+}
+
+void Room::sins5LookAtNorthDoor() {
+ showText(TX_SIN5N011);
+}
+
+void Room::sins5UseMedkitOnCrewman() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
+}
+
+void Room::sins5UseMTricorderAnywhere() {
+ mccoyScan(DIR_S, TX_SIN5_016);
+ if (!_awayMission->sins.gotPointsForScanningRoom5) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+}
+
+void Room::sins5TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_002);
+}
+
+void Room::sins5TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
+}
+
+void Room::sins5TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_010);
+
+ // The following code block is unused. It doesn't belong to any function, but would
+ // fit best as an alternative to this one.
+ if (false) {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_022);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_031);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_009);
+ }
+}
+
+void Room::sins5TalkToRedshirt() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_034);
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_011);
+}
+
+void Room::sins5UseSTricorderOnMissile() {
+ spockScan(DIR_S, TX_SIN5_012);
+}
+
+void Room::sins5UseSTricorderOnNorthDoor() {
+ spockScan(DIR_S, TX_SIN5_024);
+}
+
+void Room::sins5UseMTricorderOnCrewman() {
+ mccoyScan(DIR_S, TX_SIN5_014);
}
}
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index 0f3b3e63c7..fc188b2d75 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -2602,6 +2602,69 @@ extern const char *const g_gameStrings[] = {
"#SIN4\\SIN4U83B#Captain, we'll help you all we can.",
+ "#SIN5\\SIN5_001#Hmmmm... This computer doesn't have a keyboard.",
+ "#SIN5\\SIN5_002#I don't have anything to say right now, Bones.",
+ "#SIN5\\SIN5_003#Mr. Spock, why don't you take a look at those computers.",
+ "#SIN5\\SIN5_004#Mr. Spock, why don't you take a look at those computers.",
+ "#SIN5\\SIN5_005#Bring us home.",
+ "#SIN5\\SIN5_006#Can you reprogram the Lucrs computer to give us that time, Mr. Spock?",
+ "#SIN5\\SIN5_007#If we could only bridge them...",
+ "#SIN5\\SIN5_008#Kirk to Enterprise. how are the transporters, Scotty?",
+ "#SIN5\\SIN5_009#Let's just find a way to stop this from happening again.",
+ "#SIN5\\SIN5_010#Sometimes it's useful to confront the dark side of our nature, that which we might become.",
+ "#SIN5\\SIN5_011#Well, gentlemen. Here's one fire we can put out. Let's go to work.",
+ "#SIN5\\SIN5_012#A crude Uranium 235 nuclear device with Lithium - Beryllium shells to increase heavy particle fallout.",
+ "#SIN5\\SIN5_013#All three of the computers in this room are fully operational.",
+ "#SIN5\\SIN5_014#All readings are normal. The structure seems to be protecting us from the cosmic rays.",
+ "#SIN5\\SIN5_015#Jim, I don't know anything about these things! Why don't you ask your science officer.",
+ "#SIN5\\SIN5_016#Thank goodness. I was worried that there might be a radiation leak, but there's no sign of any.",
+ "#SIN5\\SIN5_017#We're safe from the cosmic radiation, Jim.",
+ "#SIN5\\SIN5_018#I wish I hadn't seen any of this.",
+ "#SIN5\\SIN5_019#There's nothing constructive about this place, Spock! It's an obscenity!",
+ "#SIN5\\SIN5_020#They report different optimum launch times. Which is right?",
+ "#SIN5\\SIN5_021#Too bad old Omega here couldn't just take a sick day and miss the firing.",
+ "#SIN5\\SIN5_022#Unbelievable, isn't it? Putting this much time and effort into building devices to kill people.",
+ "#SIN5\\SIN5_023#Who needs efficiency, when the end of the world is everywhere around here!",
+ "#SIN5\\SIN5_024#Readings indicate an extremely high radiation level beyond those doors. It would be fatal to proceed beyond them.",
+ "#SIN5\\SIN5_025#The launched missiles will run out of fuel before they reach Proxtrey. They will drift into the sun and burn up.",
+ "#SIN5\\SIN5_026#This appears to be the brain of Scythe. There are two identical but isolated computers that communicate with a third which controls the launch of missiles.",
+ "#SIN5\\SIN5_027#This computer cannot be accessed directly. It is controlled by the other two computers.",
+ "#SIN5\\SIN5_028#This computer directly controls the missile launch system. There is no way to interface with it directly, but the other two computers are accessible.",
+ "#SIN5\\SIN5_029#This computer is functional and performing an average .75 million operations per second.",
+ "#SIN5\\SIN5_030#This computer is functional and performing an average 1.2 million operations per second.",
+ "#SIN5\\SIN5_031#A great waste, doctor. A technologically advanced society, an advanced culture...",
+ "#SIN5\\SIN5_032#Because the two machines are isolated, the virus did not spread from one to the other.",
+ "#SIN5\\SIN5_033#Curb your emotions, doctor. They serve no constructive purpose here. ",
+ "#SIN5\\SIN5_034#For people with emotions, Ensign, there are many things that can cause hatreds. And each new hatred breeds more hatred, and makes the path of peace harder to find.",
+ "#SIN5\\SIN5_035#Given the elliptical orbit and the range at which they will pass Proxtrey, the Omega unit is correct, but the window is very narrow. A variation of minutes will mean the missiles run out of fuel and fall harmlessly into the sun.",
+ "#SIN5\\SIN5_036#It appears they are out of sync, Captain. I have to assume the Alpha Unit has a virus which is using up an incredible amount of computing time.",
+ "#SIN5\\SIN5_037#Reprogramming an old Alien computer is not simple, Captain. The odds against success are 10221 to 1 against.",
+ "#SIN5\\SIN5_038#These warheads are not a very efficient delivery system, Captain.",
+ "#SIN5\\SIN5_039#Welcome to Scythe Operations Center, Alpha Unit. Estimated time to optimal launch range is 3.21 hours adjusted.",
+ "#SIN5\\SIN5_040#Welcome to Scythe Operations Center, Omega Unit. Estimated time to optimal launch range is 1.31 hours adjusted.",
+ "#SIN5\\SIN5_041#Welcome to Scythe Operations Center, Omega Unit. Estimated time to optimal launch range is 1.54 hours adjusted.",
+ "#SIN5\\SIN5_042#Sir, I don't think I'm qualified for that assignment. Mr. Spock would be a better choice, I think.",
+ "#SIN5\\SIN5_043#The stun setting won't work, Sir!",
+ "#SIN5\\SIN5_044#Captain, something is wrong with the computers. They may be twins, but they are not identical.",
+ "#SIN5\\SIN5_045#It's easy to say when you're not involved personally, Mr. Spock. But when people have treated you like a second class being because you are different, hate can become the only thing they can't take away from you. That is what started most of the firestorms of history.",
+ "#SIN5\\SIN5_046#No intruders, Captain. I think everyone died a long, long time ago. I wonder what caused it.",
+ "#SIN5\\SIN5_S19#They're operational again, Captain. We're ready to bring you back at any time.",
+ "#SIN5\\SIN5N000#Captain James T. Kirk, fingering his communicator, wonders if anything else is happening aboard his ship.",
+ "#SIN5\\SIN5N001#Dr. McCoy takes several deep sighs and closes his eyes.",
+ "#SIN5\\SIN5N002#Ensign Mosher awaits orders.",
+ "#SIN5\\SIN5N003#Missiles of death and destruction. The Lucr believed that you could never have enough of them.",
+ "#SIN5\\SIN5N004#The connector snaps into place.",
+ "#SIN5\\SIN5N005#The control center for the base. Computers and nuclear missiles fill the room.",
+ "#SIN5\\SIN5N006#These instruments of war make Spock uncomfortable, but he says nothing.",
+ "#SIN5\\SIN5N007#These lights are still operational after centuries.",
+ "#SIN5\\SIN5N008#This computer controls the launch of missiles. It is directly controlled by the other computers.",
+ "#SIN5\\SIN5N009#This computer is marked with the first letter of the Lucr alphabet.",
+ "#SIN5\\SIN5N010#This computer is marked with the last letter of the Lucr alphabet.",
+ "#SIN5\\SIN5N011#This door is marked with a radiation hazard symbol.",
+ "#SIN5\\SIN5N012#Computer consoles do not take well to phasering. Sparks explode and, in a defensive maneuver prompted by this attack from within, the base launches a full spread of nuclear missiles at the Enterprise.",
+ "#SIN5\\SIN5N013#History will not be kind to you. Better luck next time.",
+
+
"#VENA\\VENA_F41#Kirk out.",
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index e56327a79f..fd361146af 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -2707,6 +2707,69 @@ enum GameStringIDs {
TX_SIN4U83B,
+ TX_SIN5_001,
+ TX_SIN5_002,
+ TX_SIN5_003,
+ TX_SIN5_004,
+ TX_SIN5_005,
+ TX_SIN5_006,
+ TX_SIN5_007,
+ TX_SIN5_008,
+ TX_SIN5_009,
+ TX_SIN5_010,
+ TX_SIN5_011,
+ TX_SIN5_012,
+ TX_SIN5_013,
+ TX_SIN5_014,
+ TX_SIN5_015,
+ TX_SIN5_016,
+ TX_SIN5_017,
+ TX_SIN5_018,
+ TX_SIN5_019,
+ TX_SIN5_020,
+ TX_SIN5_021,
+ TX_SIN5_022,
+ TX_SIN5_023,
+ TX_SIN5_024,
+ TX_SIN5_025,
+ TX_SIN5_026,
+ TX_SIN5_027,
+ TX_SIN5_028,
+ TX_SIN5_029,
+ TX_SIN5_030,
+ TX_SIN5_031,
+ TX_SIN5_032,
+ TX_SIN5_033,
+ TX_SIN5_034,
+ TX_SIN5_035,
+ TX_SIN5_036,
+ TX_SIN5_037,
+ TX_SIN5_038,
+ TX_SIN5_039,
+ TX_SIN5_040,
+ TX_SIN5_041,
+ TX_SIN5_042,
+ TX_SIN5_043,
+ TX_SIN5_044,
+ TX_SIN5_045,
+ TX_SIN5_046,
+ TX_SIN5_S19,
+ TX_SIN5N000,
+ TX_SIN5N001,
+ TX_SIN5N002,
+ TX_SIN5N003,
+ TX_SIN5N004,
+ TX_SIN5N005,
+ TX_SIN5N006,
+ TX_SIN5N007,
+ TX_SIN5N008,
+ TX_SIN5N009,
+ TX_SIN5N010,
+ TX_SIN5N011,
+ TX_SIN5N012,
+ TX_SIN5N013,
+
+
TX_VENA_F41,