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2009-03-12EngineState is a struct, not a classFilippos Karapetis
2009-03-12PMV player: stop reallocating the frame buffer on every frame, if its size ha...Filippos Karapetis
2009-03-12SCI: cleanupMax Horn
2009-03-12SCI: Removed most uses of the 'inline' keyword. It is usually better to let ...Max Horn
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
2009-03-12SCI: Removed some dead codeMax Horn
2009-03-11Changed a case inside inline_lookup_node() to non-fatal, for now, to make it ...Filippos Karapetis
2009-03-11Fixed another crash right at the beginning of SQ4Filippos Karapetis
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
2009-03-11ResourceManager: Greg Frieger
2009-03-11Fix assertion (Doh! That was supposed to be the other way).Kari Salminen
2009-03-11Fix heap corruption when assigning the save game directoryFilippos Karapetis
2009-03-11Cine::Palette: Move color format setting to setColorFormat-method.Kari Salminen
2009-03-11Formatting.Kari Salminen
2009-03-11Add saving in original palette format and the OSystem's palette format to Cin...Kari Salminen
2009-03-11Add saving functions to Cine::Palette (Now one can output the palette in othe...Kari Salminen
2009-03-11Fixed bug #2619802 (Game name overwrites scroll bar).Vicent Marti
2009-03-11ResourceManager: Greg Frieger
2009-03-11Fix assertions in palette loading function to really test that each color com...Kari Salminen
2009-03-11Untangled the parameters in gfxr_interpreter_get_view() as well. Updated comm...Filippos Karapetis
2009-03-11Got rid of misc_payload and stopped passing the whole graphics state structur...Filippos Karapetis
2009-03-11Formatting.Johannes Schickel
2009-03-11More clean-ups in decompression classesGreg Frieger
2009-03-11SCI: Removed some dead codeMax Horn
2009-03-11...Max Horn
2009-03-11SCI: Restored code to triger debugger console by Ctrl-d (accidentally removed...Max Horn
2009-03-11SCI: Formatting changes (using astyle)Max Horn
2009-03-11SCI: Fix warningMax Horn
2009-03-11Some clean-up of DecompressorComp3 classGreg Frieger
2009-03-10Add FIXME comment in AgiEngine::syncSoundSettings.Johannes Schickel
2009-03-10Yet another few tiny formatting fixes.Johannes Schickel
2009-03-10Formatting.Johannes Schickel
2009-03-10Made Decompressor's destructor virtual. (fixes compilation and should fix pos...Johannes Schickel
2009-03-10- Fix warningsJohannes Schickel
2009-03-10Updated the MSVC project files for the SCI engine (added engine/stringfrag.cpp)Filippos Karapetis
2009-03-10Added FIXME for heap corruption occurring when exiting SCI gamesFilippos Karapetis
2009-03-10Synced the rest of the MSVC project files for the SCI engineFilippos Karapetis
2009-03-10- Convert some file references from uint16 to uint32 to suit 11HScott Thomas
2009-03-10Fix compile of CINE engine.Travis Howell
2009-03-10Resource decompression functions moved to scicore\decompressor.cpp and turned...Greg Frieger
2009-03-10Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation ...Kari Salminen
2009-03-10Use pow() instead of powf() when compiling with MinGW32 to work around a libs...Andre Heider
2009-03-10SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependencyMax Horn
2009-03-10SCI: EVIL temporary hack to ensure savegame.cpp is rebuilt when any of the he...Max Horn
2009-03-10SCI: Removing unused line from savegame.cfsml, fixing SongIteratorMessage -> ...Max Horn
2009-03-10SCI: Memory 'ref counting' code is only used by song iterators -> move it the...Max Horn
2009-03-10- Fix code indentationJohannes Schickel
2009-03-10Added missing SVN keywordsFilippos Karapetis
2009-03-10Formatted code to conform to our coding standards. Also, added parentheses to...Filippos Karapetis