Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-16 | ZVISION: Only skip the background moving if velocity is 0 instead of ↵ | richiesams | |
returning and skipping everything | |||
2013-08-16 | ZVISION: Disable videos until I can figure out how to fix the decoder | richiesams | |
2013-08-15 | ZVISION: Fix error using subRectangle.right instead of .top | richiesams | |
2013-08-15 | VIDEO: Add an over-ridable wrapper for the AVI audio track handler | Filippos Karapetis | |
Reimplementation of 7a49802c01b0c39be4e86335689db8f3359fde68 This is based on a suggestion made by clone2727, so the original idea belongs to him. Engines can now override the common AVI audio track handler with a custom one. This is needed for the Z-Engine AVI videos, since they use a custom audio decoder that is only used in the two Z-Engine games, and has its own fake AVI audio format (17). This clashes with the MS IMA ADPCM format, and therefore shouldn't pollute the common AVI video decoder code. The addition of this over-ridable method allows the Z-Engine to add its own custom AVI decoder while avoiding code duplication. | |||
2013-08-15 | GRAPHICS: Create copyRectToSurface member function | richiesams | |
2013-08-15 | ZVISION: Convert Surface::pixels to Surface::getBasePtr(0, 0) | richiesams | |
2013-08-15 | ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵ | richiesams | |
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly | |||
2013-08-15 | ZVISION: Rename variables and add comments to clarify the math behind ↵ | richiesams | |
panorama warping | |||
2013-08-15 | Merge branch 'master' into zvision | richiesams | |
2013-08-14 | ZVISION: Modify ASCII velocity drawing to represent the actual code | richiesams | |
Velocity outside the working window is zero | |||
2013-08-14 | ZVISION: Add documentation | richiesams | |
2013-08-14 | ZVISION: Add _renderManager::update() to ZEngene::run() | richiesams | |
2013-08-14 | ZVISION: Add cursor and background image resets during location change | richiesams | |
2013-08-14 | ZVISION: Add background image wrapping | richiesams | |
There is still a discontinuity when wrapping, but I am committing so that others can look at the code | |||
2013-08-14 | ZVISION: Clip coords outside the working window | richiesams | |
2013-08-14 | ZVISION: Add panning support | richiesams | |
2013-08-14 | ZVISION: Slight function name change to increase clarity | richiesams | |
2013-08-14 | ZVISION: Set the initial game location (The opening video and menu) | richiesams | |
2013-08-14 | ZVISION: Fix header #defines to match their file names | richiesams | |
2013-08-14 | ZVISION: Implement ZVISION::getCursorManager() | richiesams | |
2013-08-14 | ZVISION: Create the concept of a working window | richiesams | |
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window. | |||
2013-08-14 | ZVISION: Create methods for setting left, right, up, down cursors | richiesams | |
2013-08-14 | ZVISION: Allow CursorManager::revertToIdle to take _cursorIsPushed into account | richiesams | |
2013-08-14 | ZVISION: Add check to CursorMan::changeCursor to prevent extraneous cursor ↵ | richiesams | |
changes | |||
2013-08-14 | ZVISION: Fix alignment formatting | richiesams | |
2013-08-14 | MORTEVIELLE: Some renaming | Strangerke | |
2013-08-14 | MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing out | Strangerke | |
2013-08-14 | DEVTOOLS: Fix error in create_mortdat. Thanks to LordHoto for pointing it out | Strangerke | |
2013-08-14 | DEVTOOLS: Disable builtin theme in MSVC 2005 and 2008 in create_project. | Johannes Schickel | |
This is a copy of d089658fb84f67652e9569bc03c76bcc65e7b881 for older MSVC versions. Thanks to Strangerke for noticing. | |||
2013-08-13 | GIT: Ignore Mac .DS_Store files | Thierry Crozat | |
2013-08-13 | GIT: Ignore create_mortdat and extract_mort executables | Thierry Crozat | |
2013-08-13 | WINTERMUTE: Be explicit when storing Floats in savegames. | Einar Johan Trøan Sømåen | |
2013-08-13 | WINTERMUTE: Add atleast some comments to the renderTicket-system. | Einar Johan Trøan Sømåen | |
2013-08-13 | MORTEVIELLE: Introduce original language in detection | Strangerke | |
2013-08-13 | MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵ | Strangerke | |
criezy | |||
2013-08-13 | MORTEVIELLE: Wait for the end of sound in some more places | Strangerke | |
2013-08-13 | DC: Use const version of ConfigManager::getGameDomains. | Johannes Schickel | |
This should fix compilation for the DC port. | |||
2013-08-13 | COMMON: Add setVal to ConfigManager::Domain. | Johannes Schickel | |
This fixes compilation in the keymapper. | |||
2013-08-13 | MORTEVIELLE: Fix door animation display when opening the doors | Strangerke | |
2013-08-12 | Merge pull request #377 from lordhoto/config-manager-cleanup | Johannes Schickel | |
Config Manager Cleanup | |||
2013-08-12 | I18N: Update po/POTFILES for bada => tizen change. | Johannes Schickel | |
2013-08-12 | GRAPHICS: Fix warnings about mismatching format arguments. | Johannes Schickel | |
2013-08-12 | Merge pull request #359 from rundfunk47/32bitguioverlay | Eugene Sandulenko | |
GUI: Add option to render GUI in 32-bits | |||
2013-08-12 | MORTEVIELLE: Improve sound support | Strangerke | |
2013-08-12 | KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3. | Johannes Schickel | |
Thanks to eriktorbjorn for noticing. | |||
2013-08-12 | KYRA: Fix palette glitch in Kyra3 when loading from main menu. | Johannes Schickel | |
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this. | |||
2013-08-11 | TSAGE: Fixes for R2R bridge console scanner | Paul Gilbert | |
2013-08-11 | TAGE: Bugfixes for R2R bridge console | Paul Gilbert | |
2013-08-12 | COMMON: Get rid of write version of ConfigManager::getGameDomains. | Johannes Schickel | |
This can be abused to insert Domains into the game domains without any checks. Instead, only write iterator access is given. | |||
2013-08-12 | WINTERMUTE: Add detection for Blue Madonna-demo. | Einar Johan Trøan Sømåen | |