Age | Commit message (Collapse) | Author |
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Animations use incremental frame changes. That is, only a few frames
are complete (I-frames), the rest are just the pixels that change between the current
frame and both the previous frame and the next frame (B-frames). See
https://en.wikipedia.org/wiki/Video_compression_picture_types
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This ensures the background will be rendered before anything from Puzzles or Controls
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single color
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To better represent its function
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initialization
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once per game
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Some of the .scr files don't properly close the last curly brace
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from the actual image dimensions
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left corner
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we know the RenderState
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Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
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Usually those variables are parsed from the file name
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Since it can be in either the x or the y direction
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been registered with SearchMan
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