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2003-05-24some more debug outputMax Horn
svn-id: r7888
2003-05-24Fix for bug [742688] FOA: Missing music at Sophia's lecture.Jamieson Christian
Added check for 0-length parameter fades, just in case. svn-id: r7887
2003-05-24Add some extra code for simon1dos/talkie, doesn't seem to function yet thoughTravis Howell
svn-id: r7886
2003-05-24TypoTravis Howell
svn-id: r7885
2003-05-24More renamesTravis Howell
svn-id: r7884
2003-05-24A few function renamesTravis Howell
svn-id: r7883
2003-05-24we want a word not a byte for object numbers, bug pointed out by HoenickeJonathan Gray
svn-id: r7882
2003-05-24Missed one lineTravis Howell
svn-id: r7881
2003-05-24Remove a few old asserts and xxx which was not neededTravis Howell
svn-id: r7880
2003-05-24Small cleanupTravis Howell
svn-id: r7879
2003-05-24Fixed hanging notes when switching tracksJamieson Christian
svn-id: r7878
2003-05-24Fixed MIDI channel conflict between music and MIDI sound effects in simon1dos.Jamieson Christian
Also added notes about the GMF header for posterity's sake. svn-id: r7877
2003-05-24Correct fixme commentTravis Howell
svn-id: r7876
2003-05-24Hack to prevent bad music looping at end of simon1winJamieson Christian
svn-id: r7875
2003-05-24Added support for GMF loop specifierJamieson Christian
svn-id: r7874
2003-05-24Fixed problem with hanging notes when switching music tracksJamieson Christian
svn-id: r7873
2003-05-24Added support for simultaneous music and MIDI sound effects to simon1dos.Jamieson Christian
Note that 's' still toggles MIDI sound effects on and off. svn-id: r7872
2003-05-24returning 1 instead of the id is the correct behaviour I believe, but the ↵Jonathan Gray
scripts check for a 0 result so either will work. I'm just picky :) svn-id: r7871
2003-05-23bypass for Zak256 copy protection (can't test this right now, though)Max Horn
svn-id: r7870
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869
2003-05-23oops, fixed ScummVM::Rect constructor (this fixes various string redraw bugs)Max Horn
svn-id: r7868
2003-05-23fixed nasty deadlock I recently introducedMax Horn
svn-id: r7867
2003-05-23cleanupTorbjörn Andersson
svn-id: r7866
2003-05-23Fixed hanging notes when toggling SFX mode in Simon 1Jamieson Christian
svn-id: r7865
2003-05-23Fixed problem with Simon music playing even when paused.Jamieson Christian
svn-id: r7864
2003-05-23Fixed problem with hanging notes on some synth modules.Jamieson Christian
Various little MidiParser fixes. svn-id: r7863
2003-05-23I must have been drunk when I coded this....Oliver Kiehl
svn-id: r7862
2003-05-23Fixed VC++ warningJamieson Christian
svn-id: r7861
2003-05-23some more derefActorSafe -> derefActor changes; found out why in COMI ↵Max Horn
o6_getActorRoom is called with param 0 svn-id: r7860
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced ↵Max Horn
derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM) svn-id: r7859
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly ↵Max Horn
instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed svn-id: r7858
2003-05-23clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ↵Max Horn
for the same reasons as in V2: only to set a default actor talk color) svn-id: r7857
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ↵Max Horn
(v2) bootscript svn-id: r7856
2003-05-23_lock_counter controls seems to control whether mouse cursor should be shown ↵Travis Howell
but not sure what the default value should be svn-id: r7855
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
svn-id: r7854
2003-05-23Fixed tempo problems in Simon gamesJamieson Christian
svn-id: r7853
2003-05-23Fixed PPQN for old 'AD' music resourcesJamieson Christian
svn-id: r7852
2003-05-23Removed annoying warningJamieson Christian
svn-id: r7851
2003-05-23Fixed gcc warningJamieson Christian
svn-id: r7850
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵Jamieson Christian
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849
2003-05-23Removed invalid timer rateJamieson Christian
svn-id: r7848
2003-05-23Fixed VC++ warningsJamieson Christian
svn-id: r7847
2003-05-23added support in the save/load system for 2 dimensional arrays; used this ↵Max Horn
for save/load of localvars -> this fixes many old save games, and allows us to be future compatible svn-id: r7846
2003-05-23v2 fix for o5_getDist (thx segra)Max Horn
svn-id: r7845
2003-05-23added tons of asserts; added warnings for other cases where we so far ↵Max Horn
silently ignored invalid actors; replaced a few of such warnings with asserts (if they are needed somewhere, feel free to re-add them, but this time with a comment explaining *why* - i.e. bug id, or explanation on how to reproduce the problem) svn-id: r7844
2003-05-23fixed butterknife + cashcardMax Horn
svn-id: r7843
2003-05-23added two more redrawV2Inventory invocations; removed calls to runHook (it ↵Max Horn
does nothing in V2) svn-id: r7842
2003-05-23o5_walkActorToActor cleanup, and fixed for V2Max Horn
svn-id: r7841
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in ↵Max Horn
some other place; so don't just remove the asserts if you trigger one of 'em! svn-id: r7840
2003-05-23this fixme doesn't seem to be needed anymoreMax Horn
svn-id: r7839