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2005-04-03Added possibility to have an overlay with an alpha channel.Marcus Comstedt
svn-id: r17353
2005-04-03Added new cursorTargetScale parameter to setMouseCursor().Marcus Comstedt
svn-id: r17352
2005-04-03SaveFile stuff now resides in <common/savefile.h>.Marcus Comstedt
svn-id: r17351
2005-04-03-fixed interpreter bug: on opCall now pushes additional data for compatiblyAndrew Kurushin
ps:doors can be opened svn-id: r17350
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
svn-id: r17349
2005-04-03Patch #1171304 (configure patch: detect more GCC versions)Max Horn
svn-id: r17348
2005-04-03- fixed tile doors drawingAndrew Kurushin
- right mouse action fixed svn-id: r17347
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346
2005-04-03Enable copyArray in HE100 too.Travis Howell
svn-id: r17345
2005-04-03Still needed, mixed up block types.Travis Howell
svn-id: r17344
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip ↵Travis Howell
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-03Add additional case.Travis Howell
svn-id: r17341
2005-04-02some world map fix:Andrew Kurushin
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340
2005-04-02forgot castsGregory Montoir
svn-id: r17339
2005-04-02_data is a ScummFile, not a chunk, so it should use SEEK_SET, notTorbjörn Andersson
seek_start. And since SEEK_SET is the default seek mode, it doesn't make any difference anyway. svn-id: r17338
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-02Fix sprite redrawsTravis Howell
svn-id: r17336
2005-04-02Until there is a proper way of communicating pixel format, declare ugly ↵Marcus Comstedt
global variable... svn-id: r17334
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-02Extremely minor consistency change.Torbjörn Andersson
svn-id: r17332
2005-04-01Add extra case for 3DO fbear.Travis Howell
svn-id: r17331
2005-04-01Seek from start pos, not cur pos.Travis Howell
svn-id: r17330
2005-04-01MM NES costumes fix for MM NES. Talking animation appears now, thoughEugene Sandulenko
there are still some glitches with sliding actors which require different handling of actors talking. svn-id: r17329
2005-04-01Checked code against disasm., an offset of 8 is correct when rewinding san ↵Travis Howell
via INSANE. svn-id: r17328
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
svn-id: r17327
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
svn-id: r17326
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01A random object state is possible in scumm7 too.Travis Howell
svn-id: r17324
2005-04-01Update HE issuesTravis Howell
svn-id: r17323
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Implement pausing using the 'p' key like the original did.Jonathan Gray
Feature request #1145781. Convert key handling from if statements to a case statement while here. svn-id: r17321
2005-04-01Display text in Restart Yes/No Dialog for consistency withJonathan Gray
Quit dialog. Pointed out in part of FR #1145781. svn-id: r17320
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
svn-id: r17318
2005-04-01Fix regression in MM NES costumes.Eugene Sandulenko
Cleanup svn-id: r17317
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
svn-id: r17316
2005-03-31Extended comment on _CLUT_offs a bitMax Horn
svn-id: r17315
2005-03-31Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since ↵Max Horn
we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness svn-id: r17314
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
svn-id: r17313
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-31Add another French versionTravis Howell
svn-id: r17310
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
svn-id: r17309
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-31Add some missing code.Travis Howell
svn-id: r17307
2005-03-31fixed headers. -_-Robert Göffringmann
svn-id: r17306
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-31Added Russian puttcirc.Eugene Sandulenko
svn-id: r17303