Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-09 | ident | Paweł Kołodziejski | |
svn-id: r31076 | |||
2008-03-09 | changed moment of increasing num_ejec | Paweł Kołodziejski | |
svn-id: r31075 | |||
2008-03-09 | fixed icons in part 5 | Paweł Kołodziejski | |
svn-id: r31074 | |||
2008-03-09 | ops | Paweł Kołodziejski | |
svn-id: r31073 | |||
2008-03-09 | fixed wrong call | Paweł Kołodziejski | |
svn-id: r31072 | |||
2008-03-08 | Clearing unnecessary execution bit | Eugene Sandulenko | |
svn-id: r31071 | |||
2008-03-08 | Remove unnecessary execution bit. | Eugene Sandulenko | |
svn-id: r31070 | |||
2008-03-08 | more merge fixes for drascula, game is completable now | Paweł Kołodziejski | |
svn-id: r31069 | |||
2008-03-08 | Typo. | Johannes Schickel | |
svn-id: r31068 | |||
2008-03-08 | Fix some typos. (and I thought DrMcCoy does this usualy...) | Johannes Schickel | |
svn-id: r31067 | |||
2008-03-08 | Cleanup. | Johannes Schickel | |
svn-id: r31066 | |||
2008-03-08 | Fix for bug #1910180 "KYRA1: Screen "flash"". | Johannes Schickel | |
svn-id: r31065 | |||
2008-03-08 | Possible fix for bug #1910180 "KYRA: Screen "flash"". | Johannes Schickel | |
svn-id: r31064 | |||
2008-03-08 | more merge fixes for drascula | Paweł Kołodziejski | |
svn-id: r31063 | |||
2008-03-08 | more fixes after merge parts of engine. now game reach final part 6 | Paweł Kołodziejski | |
svn-id: r31061 | |||
2008-03-07 | Indentation. (And another test to see if commit works as intended.) | Torbjörn Andersson | |
svn-id: r31053 | |||
2008-03-07 | Cleanup, and test to see if I can commit. | Torbjörn Andersson | |
svn-id: r31049 | |||
2008-03-07 | Added support for RLE compressed frame data in VMDs | Sven Hesse | |
svn-id: r31044 | |||
2008-03-05 | Implement inventory scrolling for HoF. | Johannes Schickel | |
svn-id: r31043 | |||
2008-03-04 | Added a workaround for the swapped dialog lines when talking to the mayor in ↵ | Sven Hesse | |
some versions Gob2 svn-id: r31042 | |||
2008-03-03 | Fixed some uninitialized variables. | Johannes Schickel | |
svn-id: r31041 | |||
2008-03-03 | Fix compile. | Travis Howell | |
svn-id: r31040 | |||
2008-03-03 | Fixed crash when clicking on empty inventory slot. | Johannes Schickel | |
svn-id: r31039 | |||
2008-03-03 | Started to implement GUI code for HoF. | Johannes Schickel | |
Currently working: - _basic_ inventory, this doesn't include scrolling through the inventory svn-id: r31038 | |||
2008-03-03 | Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵ | Sven Hesse | |
cartman_ on #scummvm svn-id: r31037 | |||
2008-03-03 | Fix compile. | Travis Howell | |
svn-id: r31035 | |||
2008-03-03 | the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup. | Robert Göffringmann | |
svn-id: r31034 | |||
2008-03-03 | Forgot to change a few GameTypes + Added a floppy version | Sven Hesse | |
svn-id: r31033 | |||
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans ↵ | Sven Hesse | |
saving, space shooter and correct speech language selection svn-id: r31032 | |||
2008-03-01 | Added getTimeAndDate() implementation. | Marcus Comstedt | |
svn-id: r31027 | |||
2008-03-01 | not needed anymore | Paweł Kołodziejski | |
svn-id: r31026 | |||
2008-03-01 | two fixes which allow play game into 4 part | Paweł Kołodziejski | |
svn-id: r31025 | |||
2008-03-01 | Integrated fs factory into osystem object. | Marcus Comstedt | |
svn-id: r31024 | |||
2008-03-01 | Moved Dreamcast filesystem factory to platform directory. | Marcus Comstedt | |
svn-id: r31021 | |||
2008-03-01 | Fixing my Lost in Time fixes | Sven Hesse | |
svn-id: r31020 | |||
2008-03-01 | change array size 43 for objetos_que_tengo | Paweł Kołodziejski | |
svn-id: r31019 | |||
2008-03-01 | Escape the question mark, to prevent '??!' from being interpreted as the | Torbjörn Andersson | |
trigraph for '|'. svn-id: r31018 | |||
2008-03-01 | Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1. | Travis Howell | |
svn-id: r31015 | |||
2008-02-29 | Fixed some Lost in Time bugs: | Sven Hesse | |
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014 | |||
2008-02-29 | svn-id: r31011 | Paweł Kołodziejski | |
2008-02-29 | . | Paweł Kołodziejski | |
svn-id: r31010 | |||
2008-02-29 | and again... | Paweł Kołodziejski | |
svn-id: r31009 | |||
2008-02-29 | revert to texts to from english not latest french version of sources | Paweł Kołodziejski | |
svn-id: r31008 | |||
2008-02-29 | revert to texts to from english not latest french version of sources | Paweł Kołodziejski | |
svn-id: r31007 | |||
2008-02-29 | revert to texts to from english not latest french version of sources | Paweł Kołodziejski | |
svn-id: r31006 | |||
2008-02-29 | revert to texts to from english not latest french version of sources | Paweł Kołodziejski | |
svn-id: r31005 | |||
2008-02-29 | fix starting new part of game | Paweł Kołodziejski | |
svn-id: r31004 | |||
2008-02-29 | disable salva_pantallas func, for now could not be finished due lack of ↵ | Paweł Kołodziejski | |
sources, it use *ghost funcs for some kind special gfx function from effecto.lib. it happen when player is idle for some time. svn-id: r31003 | |||
2008-02-29 | fixed exit from engine | Paweł Kołodziejski | |
svn-id: r31002 | |||
2008-02-29 | Add Raziel as AmigaOS4 porter | Eugene Sandulenko | |
svn-id: r31000 |