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2013-08-03TSAGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOON: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TONY: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOLTECS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TEENAGENT: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03GRAPHICS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD25: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD2: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD1: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCI: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SAGA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PEGASUS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MOHAWK: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MADE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HUGO: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HOPKINS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03GOB: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03DRASCULA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03COMPOSER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03CGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCUMM: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-02COMMON: Define all Unix98/BSD math constants in scummsys.h.Johannes Schickel
2013-08-02GRAPHICS: Slight formatting fixes in thumbnail_intern.cpp.Johannes Schickel
2013-08-02GRAPHICS: Silence conversion warnings by using an explicit cast.Johannes Schickel
2013-08-02Merge pull request #363 from digitall/EnsurePIJohannes Schickel
2013-08-02COMMON: Add comment explaining reason for defining math constants.D G Turner
2013-08-01TSAGE: Implementing code for R2R scene 1000Paul Gilbert
2013-08-01Merge pull request #339 from onlyjob/hurdJohannes Schickel
2013-08-02TONY: Add a hack to work around amigaos4 issues.Alyssa Milburn
2013-08-02TONY: Fix thumbnails on BE.Alyssa Milburn
2013-08-02TONY: Fix savegames on BE (this breaks compatibility).Alyssa Milburn
2013-08-02TONY: Simplify thumbnail loading code.Alyssa Milburn
2013-08-01GRAPHICS: Make Surface::copyFrom work for any src pitch.Johannes Schickel
2013-08-01Merge pull request #354 from tobiatesan/wintermute_rotozoom_3Einar Johan Trøan Sømåen
2013-07-31Merge pull request #357 from lordhoto/thumbnail-bilinearJohannes Schickel
2013-08-01HOPKINS: Slight cleanup.Johannes Schickel
2013-07-31HOPKINS: Bumped up savegame version, and added load handling the brief versio...Paul Gilbert
2013-07-31HOPKINS: Reverted to saving Breakout high scores in a separate filePaul Gilbert
2013-08-01WINTERMUTE; Indentation in transform_*Tobia Tesan
2013-08-01WINTERMUTE: #ifdef ENABLE_BILINEAR -> #if ENBABLE_BILINEARTobia Tesan
2013-08-01WINTERMUTE: s/255,255,255,255/kDefaultMod/Tobia Tesan
2013-08-01WINTERMUTE: FormattingTobia Tesan
2013-08-01WINTERMUTE: s/WINTERMUTE_TRANSFORMTOOLS_H/WINTERMUTE_TRANSFORM_TOOLS_H/Tobia Tesan
2013-08-01WINTERMUTE: Bring consts inside namespace in transform_struct.hTobia Tesan
2013-08-01WINTERMUTE: FActor out TransformStruc initialization in repeatLastDraw loopTobia Tesan