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2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-06AVALANCHE: Update credit files.uruk
2013-10-06AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05WINTERMUTE: Let pixel blending functions be inlinedWillem Jan Palenstijn
2013-10-05TSAGE: Bugfix for rotating suits in R2R storage roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Lander Bay 2 StoragePaul Gilbert
2013-10-05TSAGE: Implemented semi-transparent door in R2R suit roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Drive RoomPaul Gilbert
2013-10-05AVALANCHE: Fix error not reported by MSVCStrangerke
2013-10-05AVALANCHE: Remove a missed useless includeStrangerke
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
2013-10-05FULLPIPE: Give more meaningful name to method parameterEugene Sandulenko
2013-10-05FULLPIPE: Implement MovGraphReact::pointInRegion()Eugene Sandulenko
2013-10-05AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by Lord...Strangerke
2013-10-05AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4Strangerke
2013-10-05COMMON: Fix missing arjDecoder class variable init. CID 1002929D G Turner
2013-10-04TSAGE: Renaming for R2R Crane ControlsPaul Gilbert
2013-10-04TSAGE: Renaming for R2R Landing BayPaul Gilbert
2013-10-05AVALANCHE: Answer a couple of comments made by LordHotoStrangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
2013-10-05WINTERMUTE: Speed up scale()Willem Jan Palenstijn
2013-10-04FULLPIPE: Implement MctlCompound::method4C()Eugene Sandulenko
2013-10-04ZVISION: Fix signed/unsigned mismatchRichieSams
2013-10-04AVALANCHE: Start cleaning includes - remove useless include in header filesStrangerke
2013-10-04SCI: Add the German version of EcoQuest 2 (bug #3615072)Filippos Karapetis
2013-10-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheStrangerke
2013-10-04AVALANCHE: Add indentation on REGISTER_PLUGIN_* linesStrangerke
2013-10-04AVALANCHE: Fix savegame naming. This breaks previous savegamesStrangerke
2013-10-04AVALANCHE: Add static to 2 array definitions in closingStrangerke
2013-10-04AVALANCHE: Fix ifndef check in header filesStrangerke
2013-10-04AVALANCHE: Fix naming conventions in getItem()Strangerke
2013-10-04AVALANCHE: Fix static array namesStrangerke
2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke